The Craft and Science of Game Design A Video Game Designer's Manual
Auteur : O'Connor Philippe
The Craft and Science of Game Design: A Video Game Designer?s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession.
Originally from Canada, Phil O?Connor has been making video games all over the world since 1997. Phil has worked at some of the industry?s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today?s video game industry, along with a breakdown of some of the skills to help professional designers shine.
Chapter 1 ◾ An Introduction to Games 1
Chapter 2 ◾ Game Designer Specializations 29
Chapter 3 ◾ Game Design Leadership 51
Chapter 4 ◾ The Role of Communication 73
Date de parution : 11-2020
13.8x21.6 cm
Date de parution : 11-2020
13.8x21.6 cm
Thèmes de The Craft and Science of Game Design :
Mots-clés :
Game Development; Internal communication; Game Designer; Video game development; Game Design; Veteran designer; Vice Versa; Game designers; Combat Designers; Board Games; Open World Games; Tech Designer; Ai Behaviour; Minor Arcana; MOBA; Design Documentation; Script Designers; Game Design Technique; NPCs; Play Behaviour; Gameplay Systems; Lead Designers; Design Documents; Video Games; Le Mat; Vertical Slice; Gameplay Data; Game Fun; Game Developer