Games of History Games and Gaming as Historical Sources Routledge Guides to Using Historical Sources Series
Auteur : Spanos Apostolos
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a ?serious? activity can be used as sources for the study of history.
From the vast world of games, the book?s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization.
Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.
Pregame 1. Conceptual approaches to games 2. Material approaches to games 3. Games of culture 4. Games of society 5. Games of politics 6. Games of metaphysics 7. The gladiatorial games as a historical source 8. Chess as a historical source 9. Sid Meier’s Civilization as a historical source Endgame
Apostolos Spanos is a professor of history at the University of Agder, Norway. His interests lie in games and gaming as historical sources, rethinking the phenomenon of innovation in historical terms, historical dimensions of time, and the use of concepts in historical studies.
Date de parution : 06-2021
15.6x23.4 cm
Date de parution : 06-2021
15.6x23.4 cm
Thèmes de Games of History :
Mots-clés :
historiography; history theory; history method; games and history; Card games; Games of history; Visual sources; Physical games; Digital games; Young Men; Secular Game; USA's Model; Party Games; Marshal Plan; Board Game; Le Mat; Funeral Games; Topkapi Palace Museum; Muslim World; Gladiatorial Games; Female Gladiators; Major Arcana; Civilization VI; Turn Based Strategy Game; Alessandro Arcangeli; Minor Arcana; Game Sets; Game Equipment; Checkered Game