Writing mental ray® Shaders, 2008 A Perceptual Introduction mental ray® Handbooks Series, Vol. 3
Auteur : Kopra Andy
An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.
A tutorial introduction to mental ray shader programming
Includes the full source code for 100 shaders and illustrated with over 200 rendered scenes and diagrams
Cross-references with the first two volumes of mental ray handbooks
Includes supplementary material: sn.pub/extras
Date de parution : 08-2008
Ouvrage de 635 p.
21x27.7 cm
Thème de Writing mental ray® Shaders :
Mots-clés :
Performance; computer graphics; learning; mental ray; model; reflection; rendering; shader programming; software