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Big Java (2nd Ed.) Late Objects

Langue : Anglais

Auteur :

Couverture de l’ouvrage Big Java

Big Java: Late Objects, 2nd Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra.  It provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders.  It takes a traditional route, first stressing control structures, procedural decomposition and array algorithms. Objects are used where appropriate in early sections of the text.  Students begin designing and implementing their own classes in Section 9.  The second half covers algorithms and data structures at a level suitable for beginning students.

Choosing the enhanced eText format allows students to develop their coding skills using targeted, progressive interactivities designed to integrate with the eText.  All sections include built-in activities, open-ended review exercises, programming exercises, and projects to help students practice programming and build confidence. These activities go far beyond simplistic multiple-choice questions and animations. They have been designed to guide students along a learning path for mastering the complexities of programming. Students demonstrate comprehension of programming structures, then practice programming with simple steps in scaffolded settings, and finally write complete, automatically graded programs.

The perpetual access VitalSource Enhanced eText, when integrated with your school?s learning management system, provides the capability to monitor student progress in VitalSource SCORECenter and track grades for homework or participation.

*Enhanced eText and interactive functionality available through select vendors and may require LMS integration approval for SCORECenter.

Preface iii

Special Features xxiv

1 Introduction 1

1.1 Computer Programs 2

1.2 The Anatomy of a Computer 3

1.3 The Java Programming Language 6

1.4 Becoming Familiar with Your Programming Environment 7

1.5 Analyzing Your First Program 11

1.6 Errors 14

1.7 PROBLEM SOLVING Algorithm Design 15

2 Fundamental Data Types 31

2.1 Variables 32

2.2 Arithmetic 43

2.3 Input and Output 50

2.4 PROBLEM SOLVING First Do it By Hand 59

2.5 Strings 61

3 Decisions 83

3.1 The if Statement 84

3.2 Comparing Numbers and Strings 90

3.3 Multiple Alternatives 98

3.4 Nested Branches 102

3.5 PROBLEM SOLVING Flowcharts 107

3.6 PROBLEM SOLVING Test Cases 110

3.7 Boolean Variables and Operators 113

3.8 APPLICATION Input Validation 118

4 Loops 142

4.1 The while Loop 142

4.2 PROBLEM SOLVING Hand-Tracing 149

4.3 The for Loop 152

4.4 The do Loop 158

4.5 APPLICATION Processing Sentinel Values 160

4.6 PROBLEM SOLVING Storyboards 164

4.7 Common Loop Algorithms 167

4.8 Nested Loops 174

4.9 PROBLEM SOLVING Solve a Simpler Problem First 178

4.10 APPLICATION Random Numbers and Simulations 182

5 Methods 211

5.1 Methods as Black Boxes 212

5.2 Implementing Methods 214

5.3 Parameter Passing 217

5.4 Return Values 220

5.5 Methods Without Return Values 224

5.6 PROBLEM SOLVING Reusable Methods 225

5.7 PROBLEM SOLVING Stepwise Refinement 229

5.8 Variable Scope 236

5.9 Recursive Methods (Optional) 240

6 Arrays and Arraylists 261

6.1 Arrays 262

6.2 The Enhanced for Loop 269

6.3 Common Array Algorithms 270

6.4 Using Arrays with Methods 280

6.5 PROBLEM SOLVING Adapting Algorithms 284

6.6 PROBLEM SOLVING Discovering Algorithms by Manipulating Physical Objects 291

6.7 Two-Dimensional Arrays 294

6.8 Array Lists 301

7 Input/Output and Exception Handling 331

7.1 Reading and Writing Text Files 332

7.2 Text Input and Output 337

7.3 Command Line Arguments 345

7.4 Exception Handling 352

7.5 APPLICATION Handling Input Errors 361

8 Objects and Classes 375

8.1 Object-Oriented Programming 376

8.2 Implementing a Simple Class 378

8.3 Specifying the Public Interface of a Class 381

8.4 Designing the Data Representation 385

8.5 Implementing Instance Methods 386

8.6 Constructors 389

8.7 Testing a Class 393

8.8 Problem Solving: Tracing Objects 399

8.9 Object References 403

8.10 Static Variables and Methods 408

8.11 PROBLEM SOLVING Patterns for Object Data 410

8.12 Packages 417

9 Inheritance and Interfaces 437

9.1 Inheritance Hierarchies 438

9.2 Implementing Subclasses 442

9.3 Overriding Methods 446

9.4 Polymorphism 452

9.5 Object: The Cosmic Superclass 463

9.6 Interface Types 470

10 Graphical User Interfaces 493

10.1 Frame Windows 494

10.2 Events and Event Handling 498

10.3 Processing Text Input 509

10.4 Creating Drawings 515

11 Advanced User Interfaces 535

11.1 Layout Management 536

11.2 Choices 538

11.3 Menus 549

11.4 Exploring the Swing Documentation 556

11.5 Using Timer Events for Animations 561

11.6 Mouse Events 564

12 Object-Oriented Design 577

12.1 Classes and Their Responsibilities 578

12.2 Relationships Between Classes 582

12.3 APPLICATION Printing an Invoice 589

13 Recursion 607

13.1 Triangle Numbers 608

13.2 Recursive Helper Methods 616

13.3 The Efficiency of Recursion 618

13.4 Permutations 623

13.5 Mutual Recursion 628

13.6 Backtracking 634

14 Sorting and Searching 649

14.1 Selection Sort 650

14.2 Profiling the Selection Sort Algorithm 653

14.3 Analyzing the Performance of the Selection Sort Algorithm 656

14.4 Merge Sort 661

14.5 Analyzing the Merge Sort Algorithm 664

14.6 Searching 668

14.7 PROBLEM SOLVING Estimating the Running Time of an Algorithm 673

14.8 Sorting and Searching in the Java

15 The Java Collections Framework 691

15.1 An Overview of the Collections Framework 692

15.2 Linked Lists 695

15.3 Sets 701

15.4 Maps 706

15.5 Stacks, Queues, and Priority Queues 712

15.6 Stack and Queue Applications 715

16 Basic Data Structures 735

16.1 Implementing Linked Lists 736

16.2 Implementing Array Lists 751

16.3 Implementing Stacks and Queues 755

16.4 Implementing a Hash Table 761

17 Tree Structures 779

17.1 Basic Tree Concepts 780

17.2 Binary Trees 784

17.3 Binary Search Trees 789

17.4 Tree Traversal 798

17.5 Red-Black Trees 804

17.6 Heaps 811

17.7 The Heapsort Algorithm 822

18 Generic Classes 837

18.1 Generic Classes and Type Parameters 838

18.2 Implementing Generic Types 839

18.3 Generic Methods 843

18.4 Constraining Type Parameters 845

18.5 Type Erasure 849

19 Stream Processing 859

19.1 The Stream Concept 860

19.2 Producing Streams 862

19.3 Collecting Results 864

19.4 Transforming Streams 866

19.5 Lambda Expressions 869

19.6 The Optional Type 873

19.7 Other Terminal Operations 876

19.8 Primitive-Type Streams 877

19.9 Grouping Results 880

19.10 Common Algorithms Revisited 882

20 Advanced Input/Output 897

20.1 Readers, Writers, and Input/Output Streams 898

20.2 Binary Input and Output 899

20.3 Random Access 903

20.4 Object Input and Output Streams 908

20.5 File and Directory Operations 913

21 Multithreading (Web Only)

21.1 Running Threads

21.2 Terminating Threads

21.3 Race Conditions

21.4 Synchronizing Object Access

21.5 Avoiding Deadlocks

21.6 APPLICATION Algorithm Animation

22 Internet Networking (Web Only)

22.1 The Internet Protocol

22.2 Application Level Protocols

22.3 A Client Program

22.4 A Server Program

22.5 URL Connections

23 Relational Databases (Web Only)

23.1 Organizing Database Information

23.2 Queries

23.3 Installing a Database

23.4 Database Programming in Java

23.5 APPLICATION Entering an Invoice

ST 2 Transactions

ST 3 Object-Relational Mapping

WE 1 Programming a Bank Database

24 XML (WEB ONLY)

24.1 XML Tags and Documents

24.2 Parsing XML Documents

24.3 Creating XML Documents

24.4 Validating XML Documents

25 Web Applications (WEB ONLY)

25.1 The Architecture of a Web Application

25.2 The Architecture of a JSF Application

25.3 JavaBeans Components

25.4 Navigation Between Pages

25.5 JSF Components

25.6 APPLICATION A Three-Tier Application

Appendix A The Basic Latin and Latin-1 Subsets of Unicode A-1

Appendix B Java Operator Summary A-5

Appendix C Java Reserved Word Summary A-7

Appendix D The Java Library A-9

Appendix E Java Language Coding Guidelines A-38

Appendix F Tool Summary

Appendix G Number Systems

Appendix H UML Summary

Appendix I Java Syntax Summary

Appendix J HTML Summary

Glossary G-1

Index I-1

Credits C-1

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