The Paradox of Transgression in Games Routledge Advances in Game Studies Series
Auteurs : Mortensen Torill, Jørgensen Kristine
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.
The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience.
Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.
Introduction: Exploring Transgressions in Games Part 1: Transgressions 1. Old Term, New Game 2. The Form and Content of Transgressive Games 3. Transgressive Games: An Overview Part 2: Experiences with Transgressive Games 4. Transgressive Games and the Player-Response Perspective 5. Transgressive Gameplay Experiences 6. Emotions, Affect and Transgression Part 3: Games and Transgressive Aesthetics 7. The Carnivalesque Aesthetics of Games 8. Game Aesthetics and the Sublime. Conclusions: Towards an Aesthetic Theory of Transgressive Games
Torill Elvira Mortensen is Associate Professor at the IT University of Copenhagen, Denmark
Kristine Jørgensen is Professor at University of Bergen, Norway
Date de parution : 08-2022
15.6x23.4 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 48,88 €
Ajouter au panierDate de parution : 02-2020
15.6x23.4 cm
Thème de The Paradox of Transgression in Games :
Mots-clés :
Grand Theft Auto; aesthetic experience; Vice Versa; aesthetic theory; Transgressive Aesthetics; controversial video games; Game Developers; transgression; Game Mechanics; Contemporary Society; Metamotivational State; Painful Art; Game Content; Transgressive Art; Transgressive Experiences; Gamer Mode; Uncanny Valley; Mitigation Technique; Game Culture; Digital Games; Emotion Machines; Game Design; Base Jump; Empirical Players; Horror Games; Menippean Satire; Reader Response Theory; Technological Sublime; Paratelic State