Zbrush creature design: creating dynamic concept imagery for film and games (paperback) Creating Dynamic Concept Imagery for Film and Games
Auteur : Spencer Scott
ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image.
- Guides you through artistic concepts to visualize your creature
- Walks you through the process of conceptualizing a creature in ZBrush
- Details techniques for using Photoshop to refine your design
- Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool
ZBrush Creature Design helps you bring your creature concepts to life.
Chapter 1 ZBrush as a Character Design Tool 1
Chapter 2 The Character Portrait: Sculpting the Alien Mystic 27
Chapter 3 The Interdimensional Traveler: A Full Body Character Design 53
Chapter 4 Posing the Interdimensional Traveler 89
Chapter 5 Painting the Interdimensional Traveler 111
Chapter 6 A Biomechanical Character 147
Chapter 7 Sculpting a Mermaid Character with Dynamesh 175
Chapter 8 Sculpting the Forest Spirit 203
Chapter 9 Painting the Forest Spirit 243
Chapter 10 Rendering the Enforcer 285
Chapter 11 ZBrush for Digital 3-D Printing 311
Appendix About the Companion DVD 341
Index 345
Date de parution : 05-2012
Ouvrage de 350 p.
20.3x25.4 cm
Disponible chez l'éditeur (délai d'approvisionnement : 12 jours).
Prix indicatif 53,30 €
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