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Zbrush creature design: creating dynamic concept imagery for film and games (paperback) Creating Dynamic Concept Imagery for Film and Games

Langue : Anglais

Auteur :

Couverture de l’ouvrage Zbrush creature design: creating dynamic concept imagery for film and games (paperback)
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!

ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image.

  • Guides you through artistic concepts to visualize your creature
  • Walks you through the process of conceptualizing a creature in ZBrush
  • Details techniques for using Photoshop to refine your design
  • Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool

ZBrush Creature Design helps you bring your creature concepts to life.

Introduction xvii

Chapter 1 ZBrush as a Character Design Tool 1

Chapter 2 The Character Portrait: Sculpting the Alien Mystic 27

Chapter 3 The Interdimensional Traveler: A Full Body Character Design 53

Chapter 4 Posing the Interdimensional Traveler 89

Chapter 5 Painting the Interdimensional Traveler 111

Chapter 6 A Biomechanical Character 147

Chapter 7 Sculpting a Mermaid Character with Dynamesh 175

Chapter 8 Sculpting the Forest Spirit 203

Chapter 9 Painting the Forest Spirit 243

Chapter 10 Rendering the Enforcer 285

Chapter 11 ZBrush for Digital 3-D Printing 311

Appendix About the Companion DVD 341

Index 345

Scott Spencer has worked as a character designer and sculptor at The Weta Workshop in Wellington, New Zealand, since 2009, most recently on The Hobbit. He has taught ZBrush digital sculpting at Gnomon since 2005 and was previously an artist at Gentle Giant Studios. His credits include films such as Alice in Wonderland, the game Golden Axe for Sega, and dozens of other projects. He is the author of ZBrush Character Creation and ZBrush Digital Sculpting Human Anatomy.