Digital Creature Rigging The Art and Science of CG Creature Setup in 3ds Max
Auteur : Jones Stewart
CGSociety Children's Media Conference Skwigly Animation Magazine - 2005 Originally trained in graphic and multimedia design, then trained by respected industry professionals (from Pixar, Dreamworks, Disney, ILM, Weta etc) in animation at AnimationMentor.com. Jones has had a number of roles in various industries related to media and entertainment, these include: - Magazine Print (Deputy Art Editor) - Education (Mentor & Course Author) - Video Games (Animator, Technical Animator, Character Technical Director, Computer Graphics Supervisor) - TVC & Film (Animator, Character/Creature Technical Director)
Date de parution : 12-2012
18.9x24.6 cm
Date de parution : 07-2017
18.9x24.6 cm
Thème de Digital Creature Rigging :
Mots-clés :
3ds; max; morph; targets; face; rigs; editable; poly; skin; modifi; 3ds Max; Morph Target; Edge Loops; Editable Poly; Skin Modifier; Deformation Rig; Animation Menu; Animation Rig; Face Rig; Point Helpers; Morpher Modifi Er; Real Time Engine; Joint Chain; Modifi Er; Spline IK; IK Chain; Muscle System; Mental Ray; Geometry Cache; MAXScript Listener; Paint Weights; Point Cache; Wire Parameters; Cat System; Painting Skin Weights