Rig it Right! Maya Animation Rigging Concepts, 2nd edition (2nd Ed.)
Auteur : O'Hailey Tina
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.
Key Features
Part One: Basic Concepts presented in applied tutorials
Chapter One: Pivot Point Props, Hierarchical animation.
Chapter Two: Deformation Characters.
Chapter Three: User CNTRLS
Chapter Four: Utility nodes and custom attributed
Chapter Five: Joints and Skinning
Chapter Six: Blendshapes and Set Driven Key.
Part Two: Taking those concepts and building your first biped rig.
Chapter Seven: Skeletons: joined or broken rigs and Orient Joint
Chapter Eight: The rules of skinning and tootsie roll (proxy) GEO
Chapter Nine: Upper and Lower Body, Root: Always have a cha-cha.
Chapter Ten: Feet and knees. Simple, Group based and Joint based feet.
Chapter Eleven: Spines: FK, Spline, SDK (Set Driven Key)
Chapter Twelve: Arms, elbows and clavicles.
Chapter Thirteen: Hands: SDK, SDK & Keyable CNTRLS
Chapter Fourteen: Eyes, Blinks and a smiles.
Chapter Fifteen: Master CNTRL and Scale-able rigs
Part Three: Advanced Topics
Chapter Sixteen: OMGimbal Lock
Chapter Seventeen: Advanced Controls
Chapter Eighteen: Stretchy
Chapter Nineteen: Broken Rigs and Dangly Bits
Chapter Twenty: Auto Rigging
Tina O’Hailey is the Associate Dean of the School of Digital Media at SCAD; prior to that, O'Hailey was the Associate Chair of Animation and a professor of animation. She spent the first part of her career working as an artist development trainer for Walt Disney Feature Animation, Dreamworks animation and Electronic Arts.
Date de parution : 07-2018
18.9x24.6 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 223,58 €
Ajouter au panierDate de parution : 09-2018
18.9x24.6 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 81,70 €
Ajouter au panierThèmes de Rig it Right! Maya Animation Rigging Concepts, 2nd edition :
Mots-clés :
Set Driven Key Window; Node Editor Window; Rigging; Inverse Kinematic Handles; 3D animation; Set Driven Key; Maya; Group Node; Game animation; Middle Mouse Drag; Deformers; Freeze Transformations; Channels Box; Joint Rotational Axis; Node Editor; Rotational Axis; Orient Constraint; NURBS Curve; Rig File; Neck Joint; Transform Node; Paint Skin Weights; Lower Body Joint; Shape Node; Skin Weights; Utility Node; NURBS Circle; Orient Joint; Geometry File; Twist Deformer