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Pro Java 6 3D Game Development, Softcover reprint of the original 1st ed. Java 3D, JOGL, JInput and JOAL APIs

Langue : Anglais

Auteur :

Couverture de l’ouvrage Pro Java 6 3D Game Development

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

A table of contents is not available for this title.
Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O'Reilly book, iKiller Game Programming in Java/i, was published in 2005.

This is the first and only book that covers 3D games programming on PCs using Java 3D and JOGL

The book utilizes gaming features offered by the new Java 6 platform, and will be the first to market on Java 6 game development

Author, Andrew Davison, is very well-recognized as a Java gaming developer guru from his first book, Killer Game Programming in Java and its Web site and more

Date de parution :

Ouvrage de 528 p.

19.1x23.5 cm

Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).

Prix indicatif 58,28 €

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Date de parution :

Ouvrage de 528 p.

19.1x22.9 cm

Sous réserve de disponibilité chez l'éditeur.

Prix indicatif 58,01 €

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