Pro Java 6 3D Game Development, Softcover reprint of the original 1st ed. Java 3D, JOGL, JInput and JOAL APIs
Auteur : Davison Andrew
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
This is the first and only book that covers 3D games programming on PCs using Java 3D and JOGL
The book utilizes gaming features offered by the new Java 6 platform, and will be the first to market on Java 6 game development
Author, Andrew Davison, is very well-recognized as a Java gaming developer guru from his first book, Killer Game Programming in Java and its Web site and more
Date de parution : 11-2014
Ouvrage de 528 p.
19.1x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).
Prix indicatif 58,28 €
Ajouter au panierDate de parution : 04-2007
Ouvrage de 528 p.
19.1x22.9 cm
Mots-clés :
Java; JavaScript; development; framework; interfaces; programming