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Pro Java 9 Games Development, 1st ed. Leveraging the JavaFX APIs

Langue : Anglais
Couverture de l’ouvrage Pro Java 9 Games Development
Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games.

Along the way you?ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level.

The final section of Pro Java 9 Games Development puts the final polish on your abilities. You?ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets.

What You?ll Learn

  • Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9
  • Integrate new media assets, such as digital imagery and digital audio
  • Integrate the new JavaFX 9 multimedia engine API
  • Create an interactive 3D board game, modeled, textured, and animated using JavaFX 
  • Optimize game assets for distribution, and learn how to use the Java 9 module system

Who This Book Is For

Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming. 


1: The Different Faces of Java: Create a Java 9 Development Workstation
2: An Introduction to Content Creation: 2D New Media Asset Fundamentals
3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles
4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques
5: A Java Primer: Introduction to Java Concepts and Principles
6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9
7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine
8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design
9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design
10: User Interface Design Interactivity: Event Handling and Imaging Effects
11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight
12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes
13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class
14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard
15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node
16: 3D Game Animation Creation: Using the Animation Transition Classes
17: i3D Game Square Selection: Using the PickResult Class with 3D Models
18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java
19: Game Content Engine: AI Logic with Random Content Selection Methods
20: Coding GamePlay: Setup Game Play Methods and Animated Camera View
21: Questions and Answers: Finishing the Setup Methods and Digital Audio
22: Scoring Engine: Creating the Score UI Layout and Scoring the Content
23: Completing the Game Play Code and Player Proofing Your Event Handling
24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans

Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.

Design and build 2D and 3D games using JavaFX, Java 3D, and JOGL

Learn how to bind Java to OpenGL to leverage additional 3D capabilities

Augment your Java games with media elements

Date de parution :

Ouvrage de 633 p.

17.8x25.4 cm

Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).

Prix indicatif 63,29 €

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