The Complete Guide to Blender Graphics (6th Ed.) Computer Modeling & Animation
Auteur : Blain John M.
Blender is a free Open Source 3D Computer Modeling and Animation Suite incorporating ? Character
Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D
Animation within the 3D Environment.
Blender is FREE do download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation 6th Edition is a unified
manual describing the operation of the program with reference to the Graphical User Interface for Blender
Version 2.82a.
Key Features: The book provides instruction for New Users starting at the very beginning.
Instruction is presented in a series of chapters incorporating visual reference to the
program's interface.
The initial chapters are designed to instruct the user in the operation of the program while
introducing and demonstrating interesting features of the program.
Chapters are developed in a building block fashion providing forward and reverse reference
to relevant material.
Introduction
Download and Installation
The Author
Acknowledgements
Preamble
CH01 Understanding the Interface
CH02 Editors and Workspaces
CH03 Navigate and Save
CH04 Objects in the 3D View Editor
CH05 Editing Objects
CH06 Editing Tools
CH07 Modifiers
CH08 Editing with Generate Modifiers
CH09 Editing with Deform Modifiers
CH10 Editing Using Curves
CH11 Editing Techniques and Examples
CH12 The Outliner and Collections
CH13 3D Text
CH14 Viewport Shading
CH15 Scene Lighting and Cameras
CH16 Nodes – Materials and Textures
CH17 Rendering
CH18 Animation
CH19 Constraints
CH20 Armature and Character Rigging
CH21 Shape Keys and Action Editors
CH22 Particle Systems
CH23 Physics and Simulation
CH24 Dynamic Paint
CH25 Installing Add-Ons
CH26 Grease Pencil – 2D Animation
CH27 Video Sequence Editor
CH28 Drivers
CH29 Cycles Render
CH30 Internet Resources
Appendix A
Index
John M. Blain has become a recognised expert in Blender having 5 successful prior editions
of this book to date. John became enthused with Blender on retirement from a career in
Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal
notes compiled in the course of self learning. The notes were recognised as an ideal
instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal
encouraged publication of the First Edition and in doing so is deserving of the authors
gratitude. Gratitude must also be extended to the author's wife Helen for her continuing
encouragement and patience as new editions of the book are compiled.
Date de parution : 10-2020
19.1x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 167,95 €
Ajouter au panierDate de parution : 10-2020
19.1x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 12 jours).
Prix indicatif 83,49 €
Ajouter au panierThèmes de The Complete Guide to Blender Graphics :
Mots-clés :
Animation, Armatures, Blender, Computer graphics, Game, Modifiers, Nodes, Particle systems, Rendering, Simulation, 3D