Digital Creature Rigging Wings, Tails & Tentacles for Animation & VFX
Auteur : Jones Stewart
In a follow-up book, which re-iterates the principles of ?Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max?, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!
Key Features
Introduction. Conceptualization. Model. Rig. Animate. Light. Visual Effects. Render & Comp. Completion.
Originally trained in graphic and multimedia design, then trained by respected industry professionals (from Pixar, Dreamworks, Disney, ILM, Weta etc) in animation at AnimationMentor.com. Jones has had a number of roles in various industries related to media and entertainment, these include: - Magazine Print (Deputy Art Editor) - Education (Mentor & Course Author) - Video Games (Animator, Technical Animator, Character Technical Director, Computer Graphics Supervisor) - TVC & Film (Animator, Character/Creature Technical Director)
Date de parution : 05-2019
15.2x22.9 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 101,34 €
Ajouter au panierDate de parution : 05-2019
15.2x22.9 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 209,69 €
Ajouter au panierThèmes de Digital Creature Rigging :
Mots-clés :
3ds Max; Rigging; East Limb; Edit Poly Modifier; Animation; North Limb; VFX; Local Rotation Axis; Lighting; Giant Squid; Rendering; Animation Rig; advanced rigging techniques; Point Helper; computer graphics creature setups; Morph Targets; deformation rig; Skin Modifier; Pheridan creature; LookAt Constraints; Real Time Engine; Motion Tab; Animation Menu; Exhaust Bone; Bone Chains; Morpher Modifier; Editable Poly; Autodesk 3ds Max; Select Object; Bezier Handles; Orientation Constraints; Hierarchy Tab; Freeze Transform; Space Warps