Multiscreen UX Design Developing for a Multitude of Devices
Auteur : Nagel Wolfram
People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it?s a requirement. In this environment, user experience needs to cater to multiple devices.
This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insights to help inspire them to develop a viable strategy for their own digital products and services. UX professionals will walk through important elements of multiscreen UX:
- Investigating the devices and their capabilities
- Understanding the users and their capabilities
- Considering the context in which users use these devices
- Navigating next generation information experiences and the future of content management
- Designing content and UI architecture for multiscreen projects
Chapter 1. IntroductionChapter 2. Four screensChapter 3. Users and their typificationChapter 4. Context of useChapter 5. Strategies and examplesChapter 6. Next-generation information experience and the future of content (management)Chapter 7. Content design and user interface architecture for multiscreen projectsChapter 8. ConclusionAppendix A
UX Researchers and Designers, UX Students, mobile designers
- A hands-on, practical guide to UX design for how users approach content – across more than one screen at a time
- Discusses devices, users, and their practices
- Includes best practices, real-world examples, and tips and tricks
- A preface written by Scott Jenson
Date de parution : 12-2015
Ouvrage de 332 p.
19x23.3 cm
Thèmes de Multiscreen UX Design :
Mots-clés :
Atomic design; Author; Author experience; Automotive; Big data; CMS; COPE; Compendium; Connected cars; Content; Content design; Content management; Content modeling; Context; Context complexity; Context of use; Context relevance; Cross-device; Dayflow; Design system; Device; Device class; Device usage; Ecosystem; Editor experience; Emotion; Environment; Evolution; Experience; Experience categories; Experts; Future; Information experience; Information management; Interface; Internet of things; Mobile; Mobile context of use; Multi channel; Multi-device; Multi-screen; Multidevice; Multiscreen; Outlook; Persona; Reference; Responsive design; SETU; Screen; Service design; Situation; Source; Summary; Touchpoint; UI architecture; UI components; UI design; Usage context; Usage mode; User; User centered design; User experience; User interface; User journey; User prototype; User type; Wolfram Nagel