MPEG-V Bridging the Virtual and Real World
Auteurs : Yoon Kyoungro, Kim Sang-Kyun, Han Jae Joon, Han Seungju, Preda Marius
This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then covers intended uses and applications for each particular effect.
With this book, you will learn how to:
- Use the MPEG-V standard to develop applications
- Develop systems for various use cases using MPEG-V
- Synchronize the virtual world and real world
- Create and render sensory effects for media
- Understand and use MPEG-V for the research of new types of media related technology and services
1. Introduction to MPEG-V standard2. Adding sensorial effects to media3. Standard Interfacing Format for Actuators and Sensors4. Adapting Sensory Effects and Adapted Control of Devices5. Interoperable virtual world6. Common tools for MPEG-V and MPEG-V reference SW with conformance7. Applications of MPEG-V Standard
Sang-Kyun Kim received the BS, MS, and PhD degrees in computer science from University of Iowa in 1991, 1994, and 1997, respectively. In 1997, he joined the Samsung Advanced Institute of Technology as a researcher. He was a senior researcher as well as a project leader on the Image and Video Content Search Team of the Computing Technology Lab until 2007. He joined Myongji University in 2007 as an assistant professor and is an associate professor in the Department of Computer Engineering since 2011. His research interests include digital content (image, video, and music) analysis and management, image search and indexing, color adaptation, mulsemedia adaptation, sensors & actuators, VR, and media-centric-IoT. He actively participated in the
- The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world
- Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases
- Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications
Date de parution : 03-2015
Ouvrage de 210 p.
15x22.8 cm
Thème de MPEG-V :
Mots-clés :
4D broadcasting/theater; Actuator adaptation; Actuator capability; Actuator command; Adaptation preference; Avatars; Binarization; Body gesture tracking; Classification scheme; Common types; Conformance; Control information; Device command; Facial expression cloning; Haptic interaction; Interaction; Interoperability; Interoperable virtual world; Natural interaction; Real world; Reference software; Sensor capability; Sensor input format; Sensorial effect; Sensorial effect preference; Sensorial effect rendering; Sensorial effects; Sensory effect metadata; Timestamp; Virtual object; Virtual objects; Virtual world; Virtual-world characteristics