Computer Games, 2014 Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers Communications in Computer and Information Science Series, Vol. 504
Coordonnateurs : Cazenave Tristan, Winands Mark H.M., Björnsson Yngvi
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.
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Date de parution : 01-2015
Ouvrage de 165 p.
15.5x23.5 cm
Thèmes de Computer Games :
Mots-clés :
Monte Carlo methods; artificial intelligence; computer games; game tree search; intelligent agents; interactive games; multi-agent planning; multi-agent systems; planning and scheduling; planning for deterministic actions; planning under uncertainty; randomized search; search methodologies; sequential decision making