3d game textures: create professional game art using photoshop (paperback) (3rd Ed.) Create Professional Game Art Using Photoshop
Introduction
Textures
Art Theory
Breaking the world down visually
Recreating the world visually in Photoshop
Art as applied to CG applications
Shaders and Materials
Shader vs. Material
What is a material system
Nodes
Node Input
Node types and functions
Material Examples
Diffuse
Specular
Ambient
Reflection real and faked
Refraction
Transparency
Bump/ Displacement/ Normal mapping
Specialized Materials, Skin etc.
Creating Complex Materials
Metals
Glass
Wood
Compound Materials
Computer graphic (CG) artists including: 3d artists, students, game designers, architects/industrial vis designers, web designers. Level: Beginner to Intermediate
"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop "This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend information." - Apogee Photo Magazine
*"the most valuable single resource I've ever seen, with specific instructions and workflow strategies that can be put to use immediately. And I'd tell anyone who does any texture art, for games or other purposes, to buy a copy." - Ann Brundige Studios *"For students, professionals, or anyone else interested in learning to develop art using PS for video game development....There are NOT any other worthy titles that I have found."- Jeff Huff, Professor of Computer Graphics.
"Ahearn's book can and will help you become a much better artist" Apogee Photo Magazine, August 2006
Date de parution : 07-2017
18.9x24.6 cm
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Ajouter au panierDate de parution : 12-2011
Ouvrage de 416 p.
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