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3d game textures: create professional game art using photoshop (paperback) (3rd Ed.) Create Professional Game Art Using Photoshop

Langue : Anglais
Couverture de l’ouvrage 3d game textures: create professional game art using photoshop (paperback)
A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.

Introduction

Textures

Art Theory

Breaking the world down visually

Recreating the world visually in Photoshop

Art as applied to CG applications

Shaders and Materials

Shader vs. Material

What is a material system

Nodes

Node Input

Node types and functions

Material Examples

Diffuse

Specular

Ambient

Reflection real and faked

Refraction

Transparency

Bump/ Displacement/ Normal mapping

Specialized Materials, Skin etc.

Creating Complex Materials

Metals

Glass

Wood

Compound Materials

Computer graphic (CG) artists including: 3d artists, students, game designers, architects/industrial vis designers, web designers. Level: Beginner to Intermediate

"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop "This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend information." - Apogee Photo Magazine

*"the most valuable single resource I've ever seen, with specific instructions and workflow strategies that can be put to use immediately. And I'd tell anyone who does any texture art, for games or other purposes, to buy a copy." - Ann Brundige Studios *"For students, professionals, or anyone else interested in learning to develop art using PS for video game development....There are NOT any other worthy titles that I have found."- Jeff Huff, Professor of Computer Graphics.

"Ahearn's book can and will help you become a much better artist" Apogee Photo Magazine, August 2006

Date de parution :

18.9x24.6 cm

Disponible chez l'éditeur (délai d'approvisionnement : 13 jours).

Prix indicatif 236,64 €

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Date de parution :

Ouvrage de 416 p.

Disponible chez l'éditeur (délai d'approvisionnement : 13 jours).

Prix indisponible

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