The Aesthetics of Videogames Routledge Research in Aesthetics Series
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.
1. Introduction Jon Robson and Grant Tavinor
2. Ontology and Transmedial Games Christopher Bartel
3. Videogames as Neither Video nor Games: A Negative Ontology Brock Rough
4. Videogame Ontology, Constitutive Rules, and Algorithms Shelby Moser
5. Appreciating Videogames Zach Jurgensen
6. The Beautiful Gamer? On the Aesthetics of Videogame Performances Jon Robson
7. Videogames and Creativity Aaron Meskin
8. Interactivity, Fictionality, and Incompleteness Nathan Wildman and Richard Woodward
9. Why Gamers Are Not Narrators Andrew Kania
10. Videogames and Virtual Media Grant Tavinor
11. Videogames and Gendered Invisibility Stephanie Patridge
12. Games and the Moral Transformation of Violence C. Thi Nguyen
13. Videogames and the "Theater of Love" Mark Silcox
14. Pornographic Videogames: a Feminist Examination Mari Mikkola
Jon Robson is a Teaching Associate at the University of Nottingham, UK. He is the co-editor of Aesthetics and the Sciences of the Mind and Co-author of A Critical Introduction to the Metaphysics of Time. He has contributed to the Routledge Companion to Comics.
Grant Tavinor is Senior Lecturer in Philosophy at Lincoln University, New Zealand. He is the author of The Art of Videogames and has contributed essays to The Routledge Companion to Games Studies and The Routledge Companion to Aesthetics.
Date de parution : 08-2020
15.2x22.9 cm
Date de parution : 03-2018
15.2x22.9 cm
Mots-clés :
Grand Theft Auto; Prelusory Goal; Jon Robson; Interactive Fiction; Grant Tavinor; Game Developer; Brock Rough; Game Board; Christopher J; Bartel; Lusory Means; Shelby Moser; Videogame Performances; Katherine Thomson-Jones; Colossal Cave Adventure; Zach Jurgensen; Candy Crush Saga; Aaron Meskin; Tabletop RPGs; Mark Silcox; Grand Theft Auto IV; Aaron Smuts; Dance Dance Revolution; Berys Gaut; Walton’s Account; Thi Nguyen; Genres Of Videogames; Stephanie Partridge; Videogame Genres; Mari Mikkola; Fosbury Flop; videogames; Team Fortress; aesthetics; Survival Horror Game; game studies; VR Headset; ontology; Incorrigible Social Meanings; artistic ontology; AAA Game; performance; Weak Violence; narration; Dark Souls; game ethics; Interactive Narrative; game violence; Play Back; violent videogames; games and gender; transmedial games; objectification; interactivity; game narratives; Christopher Bartel; Nathan Wildman; Richard Woodward; Andrew Kania; Stephanie Patridge; C; Thi Nguyen