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Lean Game Development

Langue : Anglais

Auteurs :

This book explores how to apply Lean Startup principles to the design and development of digital games. Using practical case studies and empirical experience ? augmented by relevant theory ? the book demonstrates the importance of learning in order to sustainably design and develop digital games people actually want to pay for. The core aim of the book is to empower game studios, from start-ups to established companies, to create a sustainable, repeatable, and scalable design and development process that minimizes waste and maximizes the chances of success in the marketplace.

Introduction. Understand. ChChChChanges….Money For Nothing. A Quest Called Tribe. Hack. One False Move…Then Another. Design or Development? Waste Not, Want Not. Slipping in the Backdoor. Play. Everybody’s Gotta Learn Sometime. Minimal Viable Metrics. Talking About Quality. Learn. New Business Model Army. The Power of Proof. Traction in the Trenches. Conclusions.

Date de parution :

15.6x23.5 cm

Disponible chez l'éditeur (délai d'approvisionnement : 13 jours).

Prix indicatif 55,47 €

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