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Virtual, Augmented, and Mixed Realities in Education, Softcover reprint of the original 1st ed. 2017 Smart Computing and Intelligence Series

Langue : Anglais
Couverture de l’ouvrage Virtual, Augmented, and Mixed Realities in Education

This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.

We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers.

The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

A Conceptual Framework for VR in Education.- Part One: Frameworks for Design.- Implicit Learning through Embodiment in Immersive Virtual Reality.- Authenticity in Immersive Design.- The Immersive Power of Social Interaction.- Assessment for Learning in Immersive Environments.- Infrastructures for VR/AR in the Classroom.- Part Two: Case Studies of Immersive Media for Learning.- Virtual Reality as an Immersive Medium for Authentic Simulations: The Case of EcoMUVE.- Systems to Support Co-Creative Collaboration in Mixed Reality Environments.- Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning.- Embodied Education in Mixed and Mediated Realities: Some Results and Principles for Content Design.- Preparing Students for Future Learning with Mixed Reality Interfaces.- Part Three: Next Steps for the Field.- A Bibliometric Analysis of Virtual Reality related Research in Education: Current Status, Opportunities, and Future Prospects.- Reconstruction ofVirtual Reality Environments based on Script.- Conclusion: Developing a Research Agenda for the Field.

Dejian Liu is the founder of NetDragon Websoft Holding Ltd., one of the most successful online gaming companies in China. In 2015, he was awarded the Special Allowance Expert in China's State Council. In 2010, he founded Huayu Education, a wholly-owned subsidiary of NetDragon. Huayu integrates worldwide cutting-edge education resources with leading mobile internet technology. Huayu specializes in K-12 and life-long education for learners all over the world. Huayu Education recently earned a Smart Media Award from Academics' Choice for producing a top-quality product, 101 Education, which improves teachers' experience in preparing lessons. He is certified as a senior engineer by the China Association of Science and Technology, the highest level of proficiency awarded. He is co-dean and chair of the Council for the Smart Learning Institute, an academic department at Beijing Normal University. In this capacity, he teaches a course on Virtual Reality Applications in Education, and he co-teaches a doctoral-student seminar on virtual reality and Visualization in Education. Mr. Liu graduated with a B.S. from the University of Kansas in 1995.

Chris Dede is the Timothy E. Wirth Professor in Learning Technologies at Harvard’s Graduate School of Education. His interests include emerging technologies, policy, and leadership. From 2014-2015, he was a Visiting Expert at NSF, Directorate of Education and Human Resources. Chris has served as a member of the National Academy of Sciences Committee on Foundations of Educational and Psychological Assessment, a member of the U.S. Department of Education’s Expert Panel on Technology, and a member of the 2010 National Educational Technology Plan Technical Working Group. His books include: Scaling Up SuccessDigital Teaching Platforms, and Teacher Learning in the Digital Age.

Ronghuai Huang is a professor at the Faculty of Education in Beijing Normal University , where educational technology is on

Equips readers to understand virtual reality in education Discusses theory, design and research on immersive learning from a new perspective Describes an agenda for Research and Development on VR and immersive learning Includes supplementary material: sn.pub/extras

Date de parution :

Ouvrage de 247 p.

15.5x23.5 cm

Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).

Prix indicatif 168,79 €

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Date de parution :

Ouvrage de 247 p.

15.5x23.5 cm

Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).

179,34 €

Ajouter au panier