Gamification in Learning and Education, Softcover reprint of the original 1st ed. 2018 Enjoy Learning Like Gaming Advances in Game-Based Learning Series
Dr. Sangkyun Kim is a professor of Systems and Management Engineering at Kangwon National University. He has served Game Literacy Division of Korea Game Society as a chairman and the representative of Education Gamification Forum. He has earned Teaching Excellence Award three times from Kangwon National University. He received his Ph.D. in Cognitive Science from Yonsei University, Seoul, South Korea, a master’s degree in Industrial Engineering from Yonsei University, and a bachelor’s degree in Control and Instrumentation Engineering from Chungang University, Seoul, South Korea.
Dr. Kibong Song is an adjunct faculty at Virginia Tech. He has worked as a learning solution expert in corporates and higher education institutions. He has published books and articles on learning environment, talent development, and e-learning evaluation method. He earned his Ph.D. in Curriculum and Instruction with a concentration in Instructional Design and Technology from Virginia Tech, a master’s degree in Industrial Engineering from Yonsei University, Seoul, South Korea, and a bachelor’s degree in Computer Science and Engineering from Dongguk University, Seoul, South Korea.Dr. Barbara Lockee is a professor of education specializing in Instructional Design and Technology. She earned a Ph.D. in Curriculum and Instruction with a concentration in Instructional Technology from Virginia Tech. She has served as a president for the Association for Educational Communication & Technology and a director of Office of Educational Research and Outreach. To date she has authored or coauthored more than 90 journal articles, book chapters, invited columns and articles, and conference proceedings. She has also edited one book and developed softwar
e. She has contributed greatly to the field by presenting at many regional, national, and international conferences. In addition, she has been an invited speaker at a number of conferences and organizational meetingsOffers practical guidance in applying gamification to education
Presents numerous gamification cases
Discusses relevant learning and gamification theories
Includes supplementary material: sn.pub/extras
Date de parution : 09-2018
Ouvrage de 159 p.
15.5x23.5 cm
Date de parution : 09-2017
Ouvrage de 159 p.
15.5x23.5 cm