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Handbook of 3D Imaging and Display

Langue : Anglais

Auteur :

Couverture de l’ouvrage Handbook of 3D Imaging and Display

Handbook of 3D Imaging and Display is a comprehensive reference covering the conceptualization, design, and development of 3D capturing and imaging, 3D media content, 3D displays, 3D applications and related technologies, as well as human factors. The handbook describes the current status and lays the foundation for future states-of-the-art in 3D imaging and display technologies, electro-optic materials, media content, vision, cognition, and other human factors for 3D applications ranging from TV broadcasting, movies, advertising, virtual reality, and other forms of entertainment to educational, medical, and military uses.  The need for industry-wide standardization is also discussed. The result is a comprehensive digest of conceptual principles and applied techniques for students, researchers, engineers, and scientists from communities as diverse as electrical engineering, computer science and technology, display engineering, electro-optics, nanotechnology, image communication engineering, ergonomics, vision and cognition science, and physics, and serves as a focal point for the generation of new ideas and future developments in this exciting field.

Recent remarkable progress in the fields of media generation, representation, compression, and display, together with the larger and ever-increasing bandwidth available to the consumer, is poised to support the introduction of immersive 3D media services in the very near future. It is widely accepted that this trend towards immersive media will  have a strong impact on our daily lives. The ability to evoke a state of ‘being there’ and of ‘being immersed’ into media applications will cease to be  the domain of computer simulators, virtual reality, and CAVE (Cave Automated Virtual Environment) systems alone. This 3D environment will arise in offices,  homes, and other venues, and  has the potential to provide practical benefits for information exchange such as improved accuracy with fewer errors and a better understanding of spatial relationships, new product potential, and general enhancement of our quality of life. Adding a 3D display to any product or system can provide one or more of a variety of benefits, including increased impact, realism, and immediacy, for applications ranging from medicine to advertising to entertainment.  In all respects, the ability to create a more lifelike 3D image is regarded as the core technology for next-generation immersive multimedia telecommunications.

Historical perspectives of 3D Imaging & Display Technology.- Fundamentals of 3D Imaging & Display Technology.- Fundamentals of Human Vision and Cognition.- Fundamentals of Optics & Photonics Technologies.- Fundamentals of 3D Imaging Technologies.- Fundamentals of 3D Display Technologies.- Fundamentals of 3D Contents Technologies.- Fundamentals of 3D Image Processing Technologies.- Fundamentals of 3D Image Color Management.- 3D Input Technology.- Computer Graphics.- Stereoscopic/ Multi-view Camera.- Depth Camera.- Range Sensor.- Motion Capture.- 3D Image Generation, Storage, Processing and Transmission Technologies.- 3D Image Processing.- 3D Image Compression.- 3D Image Transmission.- 3D Image Encryption.- 2D/3D Conversion.- 3D Image Quality Evaluation.- 3D Media Technology.- 3D Display Technology.- Devices for 3D Displays.- Stereoscopic Displays.- Auto-stereoscopic Displays.- Integral Imaging.- Holographic 3D Displays.- Volumetric 3D Displays.- Virtual 3D Displays.- Spatial 3D Displays.- New method for 3D Displays.- 3D Interfacing and Interaction Technology.- 3D interfacing.- 3D Interaction.- 3D Sound Technology.- Mechanism of Human Audio System.- 3D Sound Devices and Systems.- Human Factors and Ergonomics.- Causes of 3D Human Factors.- Measurement of 3D Human Factors.- 3D Visual Fatigue.- 3D Applications.- 3D TV Broadcasting.- 3D Medicine.- 3D Education.- 3D Advertisement.- 3D Chips.- 3D VR/AR/MR.- 3D Movies.- 3D Entertainments.- 3D Teleconference.- 3D Defense.- New Trends.- 3D Standardization.- 3D Camera.- 3D Contents.- 3D Displays.- 3D Interfacing.- Future Development Trends in 3D Technology.- Free-space Interactive Holographic 3D Display Technology.- 360° tangible holographic 3D display in free-space.- Realism-enhanced Interactive holographic 3D Contents.- Human Awareness, Emotion recognition, Inference and Evaluation.- Human-Hologram Interaction Technologies.- Platform for Interactive Hologram Human Media.- Applications (Hologram Avatar, etc.).- 3D Universities, Research Institutes, Industries and Societies (websites).- Universities.- Research Institutes.- Industries.- Societies.- 3D Conferences, Exhibitions.- 3D Conferences.- 3D Exhibitions.

Covers the field from fundamentals to real-world applications

Includes topics ranging from human vision and cognition to the generation, storage, editing, compression, transmission, and rendering of 3D content

Suitable for all levels from advanced undergraduate students through professionals in the contributing disciplines

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Prix indicatif 1075,05 €

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