Real World modo: The Authorized Guide In the Trenches with modo
Auteur : McDermott Wes
"Real World Modo is excellent for experienced users and beginners alike. Wes McDermott's writing is accessible to users of all skill levels, and his topics are well thought-out and easy to follow. Real World Modo is now an important part of our organization's education library."
-John Kabus, Founder & President, Synapse Gaming
"A pragmatic and often personal guide to using modo (and by extension, 3D software in general) to get the job done. This book is less about theory, and highly focused on results. Wes gently but firmly guides you through the process with a steady hand and insight borne from untold thousands of hours using the software. It's like having a modo buddy who takes the time to tell you what you really need to know to use the software effectively."
-Bob Bennett, Luxology
Date de parution : 08-2018
18.9x24.6 cm
Date de parution : 10-2009
Ouvrage de 352 p.
18.9x24.6 cm
Thème de Real World modo: The Authorized Guide :
Mots-clés :
texture; map; edge; loop; high; dynamic; range; image; coordinates; fur; UV Map; HDR Image; XNA Game Studio; Preset Browser; Morph Maps; Multimedia Developer; Edge Loop; IK Chain; Mental Ray; Polygon Budget; Irradiance Caching; Linear Workflow; Point Oven; Resolution Gate; Render Output; Adaptive Subdivision; Fur Material; FBX File; Film Back; Display Gamma; IBL; Modifiers Tab; Robot Arm; Opacity Channel; Real World Camera