Hex The Full Story AK Peters/CRC Recreational Mathematics Series
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside...
Features
- New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer
- Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more
- Dozens of new puzzles and solutions
- Study guide for Hex players
- Supplemenetary text for a course in game theory, discrete math, computer science, or science history
1. Birth. 2. Preparing to launch. 3. Polygon in Politiken. 5. The Polygon puzzlist. 6. Rebirth. 7. More games, and machines. 8. Hex goes global. 9 Is Hex easy? 10. Hex theory. 11. Rex theory. 12. The quest for strategies. 13. The rise of the bots. 14. Epilogue, Chronology. Appendices.
Ryan B. Hayward is Professor of Computer Science at the University of Alberta, Canada.
Bjarne Toft is Professor Emeritus at the Univeristy of Southern Denmark.
Date de parution : 01-2019
15.6x23.4 cm
Date de parution : 02-2019
15.6x23.4 cm
Mots-clés :
White Cell; MIT Faculty; Martin Gardner; Board Size Increases; Strategy; Brouwer’s Fixed Point Theorem; Combinatorics; Typical Continuation; Graph Theory; Hex Board; Vice Versa; Game Board; Niels Bohr’s Institute; Chance Element; Toric Ring; Parker Brothers; Virtual Connection; Black Wins; Winning Strategy; Acute Corner; MCTS; Weak Trap; Side Connections; Clique Size; Dotted Cell; Cell Set; Defensive Strategy; Puzzle Sheets; Big Game