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The PC Graphics Handbook

Langue : Anglais

Auteurs :

Couverture de l’ouvrage The PC Graphics Handbook

The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.

Discussions address:

  • 2D and 3D graphics programming for Windows and DOS
  • Device-independent graphics
  • Mathematics for computer graphics
  • Graphics algorithms and procedural operations
  • PC video systems architecture, including its history and development
  • High-end graphics systems and coprocessors
  • Artificial life
  • Virtual reality
  • Animation techniques for simulations and video games
  • VGA, SuperVGA, and VESA
  • Device drivers
  • Graphics and animation primitives

    The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.
  • Graphics Fundamentals. PC Graphics Overview. Polygonal Modeling. Image Transformations. Programming Matrix Transformations. Projections and Rendering. Lighting and Shading. DOS GRAPHICS. VGA Fundamentals. VGA Device Drivers. VGA Core Primitives. VGA Geometrical Primitives. XGA and 8514/A Adapter Interface. XGA Hardware Programming. SuperVGA Programming. DOS Animation. Bit-Mapped Graphics. WINDOWS API GRAPHICS. Graphics Programming in Windows. Text Graphics. Keyboard and Mouse Programming. Child Windows and Controls. Pixels, Lines, and Curves. Drawing Figures, Regions, and Paths. Bit-Mapped Graphics. DIRECTX GRAPHICS. Introducing DIRECTX. DirectX and COM. Introducing DirectDraw. Setting Up DirectDraw. DirectDraw Exclusive Mode. Access to Video Memory. Blitting. DirectDraw Bitmap Rendering. DirectDraw Animation. Direct3D Fundamentals. Direct3D Programming. APPENDICES. BIBLIOGRAPHY. INDEX.
    Professional
    Maria P. Canton, Julio Sanchez