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Streaming media : technologies, standdards and applications Technologies, Standards, Applications

Langue : Anglais

Auteur :

Couverture de l’ouvrage Streaming media : technologies, standdards and applications
A technical introduction to streaming media for developers. Streaming technologies, such as HTTP or QuickTime, facilitate the transmission of audio and video data in networks. Businesses are turning to Internet-based multimedia communication, whether the goal is videoconferencing, distance learning, telemedicine, or real-time entertainment broadcasts. Streaming Media is a complete guide to the technical principles, protocols, and applications underlying this technology. With its clear, accessible coverage on compression and coding, storage and communication of the full range of digital media types, the book offers unparalleled coverage of the field's current innovations and standards. Describes how streaming media content is produced and coded for optimal transmission Extensive and detailed real-world examples Accompanying CD-ROM includes tools to get readers started immediately
Introduction. The basics of streaming technology. Streaming. On-demand content and live broadcasts. Bandwidth. SureStream/Multiple Bit Rate. Protocols. Streaming media protocols. Splitting and Load balancing. Unicasting and Multicasting. Embedding. SMIL. Data compression. Streaming video production. Source material. Capturing. Encoding. Provision. Requesting. A sample live broadcast. RealSystem. Audio and video codecs. SureStreaming. Creating RealMedia content. Delivering RealMedia content. Playing back RealMedia content. Microsoft Windows Media. Audio and video codecs. Multiple bitrate video. Creating Windows Media content. Providing Windows Media content. Playing back Windows Media content. QuickTime. Multitalent QuickTime. Audio and video codecs. Creating QuickTime content - OnDemand. Creating QuickTime content - Livestreams. Providing QuickTime content. Playing back QuickTime content. Further solutions. Further solutions to audio streaming. Further solutions to video streaming. Further streaming technologies? Fur ther tools for generating content. Hardware. Concluding Remarks. Comparing systems. The future..... Index.
Tobias Künkel works as a freelancer in Hamburg, Germany. He specialises in the production of live events, consulting and training

Date de parution :

Ouvrage de 230 p.

19x24 cm

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Prix indicatif 46,31 €

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