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Real-time collision detection, (with CDROM)

Langue : Anglais

Auteur :

Couverture de l’ouvrage Real-time collision detection, (with CDROM)
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Introduction, Collision Detection Design Issues, A Math and Geometry Primer, Bounding Volumes, Basic Primitive Tests, Spatial Partitioning, Bounding Volume Hierarchies, BSP Tree Hierarchies, Convexity-Based Methods, GPU-Assisted Collision Detection, Numerical Robustness, Geometrical Robustness, Optimization
Professionals or students working in software engineering, game development, simulation, scientific visualization, or virtual reality.
Accurate and efficient collision detection in complex environments is one of the foundations of today's cutting-edge computer games. Yet collision detection is notoriously difficult to implement robustly and takes up an increasingly large fraction of compute cycles in current game engines as increasingly detailed environments are becoming the norm. Real-time Collision Detection is a comprehensive reference on this topic, covering it with both breadth and depth. Not only are the fundamental algorithms explained clearly and in detail, but Ericson's book covers crucial implementation issues, including geometric and numeric robustness and cache-efficient implementations of the algorithms. Together, these make this book a 'must have' practical reference for anyone interested in developing inter

Date de parution :

Ouvrage de 594 p.

19x24 cm

Sous réserve de disponibilité chez l'éditeur.

Prix indicatif 67,34 €

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