Next Generation Computer Animation Techniques, 1st ed. 2017 Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers Image Processing, Computer Vision, Pattern Recognition, and Graphics Series
Coordonnateurs : Chang Jian, Zhang Jian Jun, Magnenat Thalmann Nadia, Hu Shi-Min, Tong Ruofeng, Wang Wencheng
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.
The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
Includes supplementary material: sn.pub/extras
Date de parution : 11-2017
Ouvrage de 249 p.
15.5x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).
Prix indicatif 52,74 €
Ajouter au panierThèmes de Next Generation Computer Animation Techniques :
Mots-clés :
computer graphics; animation; physical simulation; motion processing; virtual reality; modeling and simulation; augmented reality; autonomic learning; mobile and personal devices; multiplayer online games; virtual education; agent-based model; authoring tools complexity; data management; e-book; game visualization; multimedia applications; recurrent neural network; serious game; simulation algorithm