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Java How to Program, Early Objects, Global Edition (11th Ed.)

Langue : Anglais

Auteur :

Couverture de l’ouvrage Java How to Program, Early Objects, Global Edition

For courses in Java programming

The Deitels? groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics.

1. Introduction to Computers, the Internet and Java 

2. Introduction to Java Applications; Input/Output and Operators 

3. Introduction to Classes, Objects, Methods and Strings 

4. Control Statements: Part 1; Assignment, ++ and -- Operators 

5. Control Statements: Part 2; Logical Operators

6. Methods: A Deeper Look

7. Arrays and ArrayLists

8. Classes and Objects: A Deeper Look

9. Object-Oriented Programming: Inheritance

10. Object-Oriented Programming: Polymorphism and Interfaces

11. Exception Handling: A Deeper Look

12. JavaFX Graphical User Interfaces: Part 1

13. JavaFX GUI: Part 2

14. Strings, Characters and Regular Expressions

15. Files, Input/Output Streams, NIO and XML Serialization

16. Generic Collections

17. Lambdas and Streams

18. Recursion

19. Searching, Sorting and Big O

20. Generic Classes and Methods: A Deeper Look

21. Custom Generic Data Structures

22. JavaFX Graphics and Multimedia

23. Concurrency

24. Accessing Databases with JDBC

25. Introduction to JShell: Java 9’s REPL

Chapters on the Web

A. Operator Precedence Chart

B. ASCII Character Set 

C. Keywords and Reserved Words 

D. Primitive Types 

E. Using the Debugger 

Appendices on the Web 

Index 

 

Online Chapters and Appendices

26. Swing GUI Components: Part 1

27. Graphics and Java 2D

28. Networking

29. Java Persistence API (JPA)

30. JavaServer™ Faces Web Apps: Part 1

31. JavaServer™ Faces Web Apps: Part 2

32. REST-Based Web Services

33. (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML

34. (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design

35. Swing GUI Components: Part 2

36. Java Module System and Other Java 9 Features

F. Using the Java API Documentation

G. Creating Documentation with javadoc

H. Unicode®

I. Formatted Output

J. Number Systems

K. Bit Manipulation

L. Labeled break and continue Statements

M. UML 2: Additional Diagram Types

N. Design Patterns

 

This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States.

Prepare students to meet Java programming challenges

  • Rich coverage of programming fundamentals; real-world examples.
  • Friendly early classes and objects presentation.
  • Use easily with JavaTM SE 8 and/or the new JavaTM SE 9.
    • Java SE 9 content is in easy-to-include-or-omit sections.
    • Perfect for instructors who want to stay in Java SE 8 for a while and ease into Java SE 9.
    • Perfect for instructors who want to add JShell (Java 9’s interactive Java) to their Java SE 8 or Java SE 9 courses.
  • Signature live-code approach teaches programming by presenting the concepts in the context of complete working programs.
  • The text’s modular organization is appropriate for introductory and intermediate programming courses, and helps instructors plan their syllabi.
  • Comprehensive coverage of concepts and topics:
    • Interactive Java through JShell–Java SE 9’s most exciting new pedagogic feature.
    • Java 9 topics: Modularity (online), collection factory methods and other language and API enhancements.
    • Lambdas, sequential and parallel streams, functional interfaces, immutability.
    • JavaFX GUI, 2D and 3D graphics, animation and video.
    • Composition vs. Inheritance, dynamic composition.
    • Programming to an interface not an implementation.
    • Files, input/output streams and XML serialization.
    • Concurrency for optimal multi-core performance.
    • Other topics: recursion, searching, sorting, generics, generic collections, data structures, optional Swing GUI, multithreading, database (JDBC TM and JPA).

Date de parution :

Ouvrage de 1296 p.

17.8x23 cm

Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).

92,37 €

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