How to Cheat in Maya 2014 Tools and Techniques for Character Animation
Auteur : Roy Kenny
All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly.
From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, How to Cheat in Maya 2014 is an essential guide for amateur and professional 3D animators alike. Fully updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files demonstrating production-proven techniques.
The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials.
How to Cheat in Maya 2014
- Chapter 1 - Animation Principles in Maya
- Chapter 2 - Splines
- Chapter 3 - Graph Editor
- Chapter 4 - Techniques
- Chapter 5 - Constraints
- Chapter 6 - Gimbal Lock
- Chapter 7 - Cameras and Layout
- Chapter 8 - Blocking
- Chapter 9 - Cycles
- Chapter 10 - Polishing
- Chapter 11 - Facial Animation
- Chapter 12 - Animation Layers
Date de parution : 09-2013
18.9x24.6 cm
Date de parution : 08-2017
18.9x24.6 cm
Thème de How to Cheat in Maya 2014 :
Mots-clés :
Graph Editor; Play Back; hot; Tip; Channel Box; graph; Animation Menu Set; editor; Editable Motion Trail; channel; box; Motion Trail; animation; Walk Cycle; menu; Bouncing Ball Animation; set; Animation Layers; character; Dope Sheet; Anim Layer; Can; Reference Video; Spline Curves; Quick Select Set; Flat Tangents; Stride Length; Ow; Blend Parent; Tangent Handles; Flying Cycle; Reference Editor; Buffer Curves