GPU Pro 360 Guide to Image Space
Auteur : Engel Wolfgang
Wolfgang Engel?s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
- Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
- Covers specific challenges involved in creating games on various platforms
- Explores the latest developments in rapidly evolving field of real-time rendering
- Takes practical approach that helps graphics programmers solve their daily challenges
Date de parution : 12-2018
19.1x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 73,30 €
Ajouter au panierDate de parution : 12-2018
19.1x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 223,58 €
Ajouter au panierMots-clés :
Pixel Shader; computer gaphics; RGB; games; Alpha Channel; rendering; Render Target; GPU; Silhouette Edges; lighting; Geometry Shader; shading; Structure Tensor; Compute Shader; Line Integral Convolution; RGB Color Space; Kuwahara Filter; Importance Function; Subsurface Scattering; Linked List; Rendering Pipeline; RGB Value; MSAA; Int; Shadow Volumes; Irradiance Map; Major Eigenvector; RGB Data; Shadow Map; Stencil Mask; Hierarchical Item