E-Learning and Games, 1st ed. 2016 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers Information Systems and Applications, incl. Internet/Web, and HCI Series
Coordonnateurs : El Rhalibi Abdennour, Tian Feng, Pan Zhigeng, Liu Baoquan
This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.
The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
Date de parution : 06-2016
Ouvrage de 426 p.
15.5x23.5 cm
Thèmes d’E-Learning and Games :
Mots-clés :
augmented reality; automomic learning; mobile and personal devices; multiplayer online games; virtual education; agent-based model; authoring tools; complexity; data management; e-book; game visualization; multimedia applications; recurrent neural network; serious game; simulation algorithm; text mining; time complexity; urban computing; visualization