Doing Things with Games Social Impact Through Play
Auteur : Grace Lindsay
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design.
Key Features
1. Introduction to Social Impact Play and Games 2. Designing for Social Impact-Overview 3. Engagement Design and Serious Play 4. Education Games 5. Games for Mental and Physical Health 6. Newsgames: Reportage and Simulation Games 7. Persuasive Play 8. Empathy Games 9. Community Games 10. Human Computation Games 11. Assessing Impact Efficacy 12. Designing with Clients and Subject Matter Experts 13. Implementation
Lindsay Grace is Knight Chair of Interactive Media and an associate professor at the University of
Miami School of Communication. He is Vice President of the Higher Education Video Game Alliance,
and founded the American University Game Lab and Studio, which completed hundreds of thousands
of dollars in purpose driven play designs annually. Clients included the US National Institutes of Mental
Health (NIMH), the Educational Testing Service (ETS), The World Bank, VOX Media and others.
His personal creative work has received awards and recognition from the Games for Change Festival,
the Digital Diversity Network, the Association of Computing Machinery’s digital arts community, Black
Enterprise and others. This work has been selected for showcase internationally including New York,
Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and more. Lindsay curated or co-curated the
Blank Arcade exhibits (2015-2019), Smithsonian American Art Museum’s SAAM Arcade (2014-2017),
the Games for Change Civic and Social Impact (2017) and others.
He has given talks and keynotes at the Game Developers Conference (GDC), SXSW, the Games for Change
Festival, the Online News Association, the Society for News Design, Smithsonian Institutes, and many
other industry events. His opinions on games have been offered by CNN, Al-Jazeera, National Public Radio
and others. He has been teaching games and interactive media design for more than a decade.
Date de parution : 07-2019
15.6x23.4 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 87,11 €
Ajouter au panierDate de parution : 07-2019
15.6x23.4 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 160,25 €
Ajouter au panierThème de Doing Things with Games :
Mots-clés :
Grand Theft Auto; Persausive play; Hero’s Journey; simulation; Anti-virus Software; empathy games; Google Play; education; Drag Interface; serious play; Party Game; community games; Hardware Description Language Verilog; social impact games; Alternate Reality Games; social impact play; Educational Game Design; heuristic learning; Game Design Document; game design; Empathy Machine; Empathy Design; Persuasive Games; Pervasive Game; Augmented Reality; Digital Games; IGA; Analog Game; Assessment Games; Institutional Review Boards; Board Game; Educational Games