Blender for Animation and Film-Based Production
Auteur : Manrique Michelangelo
See Why Blender Is Right for Your Studio?s Pipeline
Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender?s capability to do the job in each production department. Whether you are a beginner or more advanced user, you?ll see why Blender should be taken into consideration in animation and film production.
This Blender reference will help you:
- Manage your projects from start to finish
- Understand the different stages in any animation production
- See how studios work and develop their animation projects
Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.
Date de parution : 06-2017
17.8x25.4 cm
Date de parution : 12-2014
15.6x23.4 cm
Thème de Blender for Animation and Film-Based Production :
Mots-clés :
Map UV; Python API; Blender for animation films; Video Sequence Editor; animation and film production; Blender’s User Interface; principles of digital animation; RGB; 3D animation; Subsurface Scattering; Blender reference; Node Editor; animation industry; Ambient Occlusion; Blender Foundation; Vertex Groups; Open Movie; Composite Nodes; Render Engine; Properties Editor; Animation Project; GPL License; Alpha Channel; Lm Production; Modi Er; Bug Xes; Workspace Layout; Force Eld; Main Character; Shape Keys; Rain Drops