3ds Max Basics for Modeling Video Game Assets Volume 1
Auteur : Culbertson William
A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.
Introduction. Introduction to 3D Modeling. Modeling the Entrance Pillars. Modeling the Curtain Wall. Modeling the Gate House. Modeling the Turret. Modeling the Keep. Modeling the Terrain and Assembly of Modules. Modeling the Cannon. Unwrapping and Texturing an Object. Exporting to a Game Engine. Appendix.
Date de parution : 04-2019
Disponible chez l'éditeur (délai d'approvisionnement : 13 jours).
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