Lavoisier S.A.S.
14 rue de Provigny
94236 Cachan cedex
FRANCE

Heures d'ouverture 08h30-12h30/13h30-17h30
Tél.: +33 (0)1 47 40 67 00
Fax: +33 (0)1 47 40 67 02


Url canonique : www.lavoisier.fr/livre/informatique/3ds-max-4-workshop-with-cd-rom/loose/descriptif_1589760
Url courte ou permalien : www.lavoisier.fr/livre/notice.asp?ouvrage=1589760

3ds max 4 workshop (with CD ROM)

Langue : Anglais

Auteur :

Couverture de l’ouvrage 3ds max 4 workshop (with CD ROM)

Learn 3DS MAX X techniques and skills while creating a fully functioning, real world project.

  • 3DS MAX X Workshop is the only book to provide readers with a complete, project-based learning experience that will not only teach them how to use the tools and features of MAX X but also explain when and why to use one over another.
  • MAX X will be a significant upgrade to MAX 3.0 including changes in the interface, animation tools, modeling tools, Video Post, and particle effects.
  • 85% of the market expected to upgrade in the first 90 days, many users will be looking for updated books.
The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book. The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.

An award-winning Industrial Designer and science fiction illustrator, Duane Loose is the Supervising Art Director of CGI/Development for Creative Capers Entertainment, Inc. Known for his imaginative development of story and design concepts for the feature films, broadcast video, multimedia and video games, Duane has spent 16 years as product designer and design consultant to several Fortune 100 companies. He has taught undergraduate and graduate design courses at several top universities such as Rhode Island School of Design, Brigham Young and MIT. Duane has also been a MAX alpha tester for the last two versions.

Dave Campbell is a long-time user of 3DS MAX, and is currently an application engineer for Discreet. He is not only performing the technical edit of the book but will be collaborating with the author on content and new version feature coverage.

(NOTE: Each chapter concludes with Next Steps.)
Introduction.
1. Navigating the Max 4 Interface.

3ds Max 4 Interface Overview. Workflow and Productivity in Max. Workshop: Area 51: Project Overview.

2. Virtual Viz: The Art of Pre-Production for Digital Content Creation.
Introduction to the DCC Pre-Production Process. Introduction to Pre-Visualization. Introduction to Scene Composition-Elements and Principles60. Max Workshop: Creating the Animatic.

3. Giving Form to Feeling: The Art of Modeling.
Modeling Basics: Principles and Practice. Introduction to Polygon Modeling.

4. Visual Touch: The Art of Material and Texture Development.
Introduction to Material Development. Material Editor Basics. Max Workshop-Sc-01 Continued.

5. Photon Paint: The Art of Lighting.
Introduction to Lighting Theory, Principles, and Practice. Lighting Basics. Workshop: Completing Sc-01.

6. Machines in Motion: Modeling and Kinematics.
Sc-02-Setting the Stage. Introduction to Organic Form: Concepts and Elements. Introduction to MeshSmooth: Digital Clay. How the Sc-02 Models Were Made268. Max Workshop-Introduction to Kinematics.

7. Character Design and Animation Principles and Process Overview.
Creating Effective Characters-The Frankenstein Principles at Work. Sharpen the Saw-Process, Tutorials, and Customizing the Quad Menus. Character Animation Setup Overview. Max Workshop-Assembling Sc-03.

8. Trompe Loeil: The Art of Visual Effects.
Special Effects Guiding Concepts. Introduction to High Voltage: Creating Electrical Arcs.

9. The Creative Sword: The Art of Post-Production in 3ds Max.
Post-Production Tools and 3ds Max. Area51.avi Post Production Preparation and Principle. Introduction to Onscreen Graphics Completing Sc-00 and Sc-06407. Max Workshop-Area51.avi Final Cut.

A. 3ds Max 4 Installation and Setup.
Your Computer and 3ds Max. 3ds Max 4 System Requirements.3ds Max 4 Installation. Registering and Authorizing 3ds Max.

B. Dr. Ds Essential Guide to Standard Material Component Maps.
Material Component Map Basics.

C. Whats on the CD-ROM.
Max Workshop File Structure. Third-Party Software. Supplemental Help Files.

Index.
On the CD ROM.
D. How to Make the Cooling Tower Interior.
Modifying Existing Model Assets for Re-Use.

E. How MeshSmooth Works.
Surface Development Using the MeshSmooth Modifier. MeshSmooth Modifier Rollouts.

F. The Principles of Animation.
Animation Principles in Practice-The Bouncing Ball. Elastic Reality: Squash and Stretch. Easing Transitional Action: Slow In and Slow Out. Anticipation: Getting Ready to Move. Additional Animation Principles. The Natural Way of Things: Using Arcs.

G. Using Lens Effects.
Particles, SpaceWarps, and Deflectors. MAX Workshop: Visual Effects. Wrapup.

H. Completing Sc-02.
Assembling the Set-Creating the Layer Files. Adding the Master Scene Camera. Sc-02-Creating the Individual Layer Files. Putting It All Together.

I. Animating the Fireflies.
J. Tear Card from 3D Studio MAX 3.0 Workshop.

Date de parution :

Ouvrage de 550 p.

18.5x23 cm

Sous réserve de disponibilité chez l'éditeur.

Prix indicatif 59,36 €

Ajouter au panier

Thème de 3ds max 4 workshop (with CD ROM) :