3ds max 4 workshop (with CD ROM)
Auteur : LOOSE Duane
Learn 3DS MAX X techniques and skills while creating a fully functioning, real world project.
- 3DS MAX X Workshop is the only book to provide readers with a complete, project-based learning experience that will not only teach them how to use the tools and features of MAX X but also explain when and why to use one over another.
- MAX X will be a significant upgrade to MAX 3.0 including changes in the interface, animation tools, modeling tools, Video Post, and particle effects.
- 85% of the market expected to upgrade in the first 90 days, many users will be looking for updated books.
An award-winning Industrial Designer and science fiction illustrator, Duane Loose is the Supervising Art Director of CGI/Development for Creative Capers Entertainment, Inc. Known for his imaginative development of story and design concepts for the feature films, broadcast video, multimedia and video games, Duane has spent 16 years as product designer and design consultant to several Fortune 100 companies. He has taught undergraduate and graduate design courses at several top universities such as Rhode Island School of Design, Brigham Young and MIT. Duane has also been a MAX alpha tester for the last two versions.
Dave Campbell is a long-time user of 3DS MAX, and is currently an application engineer for Discreet. He is not only performing the technical edit of the book but will be collaborating with the author on content and new version feature coverage.
(NOTE: Each chapter concludes with Next Steps.)
Introduction.
1. Navigating the Max 4 Interface.
2. Virtual Viz: The Art of Pre-Production for Digital Content Creation.
3. Giving Form to Feeling: The Art of Modeling.
4. Visual Touch: The Art of Material and Texture Development.
5. Photon Paint: The Art of Lighting.
6. Machines in Motion: Modeling and Kinematics.
7. Character Design and Animation Principles and Process Overview.
8. Trompe Loeil: The Art of Visual Effects.
9. The Creative Sword: The Art of Post-Production in 3ds Max.
A. 3ds Max 4 Installation and Setup.
B. Dr. Ds Essential Guide to Standard Material Component Maps.
C. Whats on the CD-ROM.
Index.
On the CD ROM.
D. How to Make the Cooling Tower Interior.
E. How MeshSmooth Works.
F. The Principles of Animation.
G. Using Lens Effects.
H. Completing Sc-02.
I. Animating the Fireflies.
J. Tear Card from 3D Studio MAX 3.0 Workshop.
Date de parution : 06-2001
Ouvrage de 550 p.
18.5x23 cm