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Programming Interior Environments A Practical Guide for Students

Langue : Anglais

Auteur :

Couverture de l’ouvrage Programming Interior Environments

Programming Interior Environments introduces a four-component framework you can use to program interiors, and twelve methods for you to gather, analyze and synthesize programmatic information to take the guesswork out of your studio projects.

This book studies the Student Programming Model: a realistic programming process for college and university interior design students that allows students to create accurate and in-depth programming documents essential for informing the design process. This is done whilst keeping in mind that students are often working solo, with imaginary clients and end users in mind, and collecting program information within strict time constraints.

Including three appendices of student programs created following these guidelines, to help you understand how to apply the framework components and inquiry methods in your own work, this book is ideal for students and professionals in interior design and interior architecture.

TABLE OF CONTENTS

LIST OF FIGURES

LIST OF TABLES

ACKNOWLEDGEMENTS

CHAPTER 1: INTRODUCTION

Intended Audience

Programming

The Design Process

The Programming Process

The Program Document

Programming Advantages

Programming Disadvantages

Chapter Overviews

Summary and Chapter Overviews

Chapter Overviews

CHAPTER 2: MODERN-DAY PROGRAMMING

1957

Mid 1960s

1969

Late 1960s and Early 1970s

Late 1970s

1980s

1990s

2000 - 2010

2010 - 2020

Summary

CHAPTER 3: INTERIOR DESIGN PROGRAMMING MODELS

Seven Interior Design Programming Models

Student Programming Model Overview

Student Programming Model

Summary

CHAPTER 4: COLLECTION

Overview

Organize

Existing Condition

People

Workflow

Products

Site

Building and Space

Desired Condition

Context

People

Workflow

Products

Site

Building and Space

Collection Methods, Sources, and Products

Collection Methods

Collection Sources

Collection Products

Summary

CHAPTER 5: ANALYSIS

Overview

Themes

Options

Project Objectives

Design Guidelines

Analysis Methods

Dissect (Text)

Crunch (Numbers)

Assess

Annotate

Draw

Analysis in Action

Analysis Products

Summary

CHAPTER 6: SYNTHESIS

Methods

Constant Comparison

Priorities

Content Options

Abstract

Executive Summary

Table of Contents, List of Figures, List of Tables

Project Overview

Project Goals, Assumptions, and Objectives

Site, Building, and Space Descriptions

Building Code Information

Client Description

Workflow

End User Profiles, Needs, and Activities

Activity Zone Requirements

Area Requirements

Spatial Adjacency Matrices

Zoning and Stacking Diagrams

Circulation Diagrams

Design Guidelines

Schematic Concept Drawings

References

Appendices

Content Format and Order

Synthesis Products

Summary

CHAPTER 7: EVALUATE AND REVISE, COMMUNICATE

Evaluation

Review

Compare

Revise

Communicate

Audience

Purpose

Time

Summary

CHAPTER 8: SUMMARY AND CONCLUSION

Summary

Conclusion

APPENDIXES

A Blackthorn Live/CreateProgram

B The HUBProgram

C Extreme Toy Hauler Mobile ShowroomProgram

INDEX

Undergraduate

Cynthia M. Karpan is an Associate Professor of Interior Design at the University of Manitoba in Winnipeg, Manitoba, Canada.