Virtual Reality Filmmaking Techniques & Best Practices for VR Filmmakers
Auteur : Tricart Celine
Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more.Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include:
- The history of VR;
- VR cameras;
- Game engines and interactive VR;
- The foundations of VR storytelling;
- Techniques for shooting in live action VR;
- VR postproduction and visual effects;
- VR distribution;
- Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance?s New Frontier, and more.
Introduction and Definitions
PART I - Theoretical and Technical Foundations
Chapter 1 - History of VR by Eric Kurland
Chapter 2 - Live action VR capture & post-production
Chapter 3 - Game engines & interactive VR
Chapter 4 - VR headsets and other human-VR interfaces
PART II - Virtual Reality Storytelling
Chapter 5 - VR: A New Art?
Chapter 6 - VR as a Storytelling Tool
Chapter 7 - Make a Film in VR from Start to Finish
The Future of VR / Conclusion
Interviewees
About the Author
Index
Celine Tricart is a filmmaker and founder of Lucid Dreams Productions, whose work was showcased at the Sundance Film Festival and gathered numerous international awards. Her past credits include "Stalingrad" and "Transformers: Age of Extinction." Celine produced and directed Maria Bello’s "Sun Ladies," a VR experience about the Yazidi women fighting ISIS in Iraq. She has previously published another book, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers (2016).
Date de parution : 12-2017
19.1x23.5 cm
Date de parution : 11-2017
19.1x23.5 cm
Thème de Virtual Reality Filmmaking :
Mots-clés :
3ality Technica; stereoscopy; Live Action Virtual Reality; Oculus Rift; Virtual Reality Headsets; Sony Morpheus; Steve Schklair; Google Cardboard; Sydney University; HTC Vive; Virtual Reality Sickness; Unity; VR Filmmaker; stereoscopic filmmaking; Virtual Reality Storytelling; augmented reality; Chief Content Officer; 3D film; 3D filmmaking; Oculus Story Studio; virtual reality; VR Camera; Eric Kurland; VR Experience; Cinematic Virtual Reality; Paul Studios; Virtual Reality Content; VR Player; VR Film; Playback; Hero’s Journey; Mobile VR; PlayStation VR; High End VR; Immersive Theater; MIT Medium Lab