I: Intelligent Ambients.- Creating Smart and Accessible Ubiquitous Knowledge Environments.- Coupling Interaction Resources and Technical Support.- Learning Situation Models for Providing Context-Aware Services.- Ambient Intelligence and Multimodality.- Is the Intelligent Environment Smart Enough?.- An Agent-Based Framework for Context-Aware Services.- An MDE-SOA Approach to Support Plastic User Interfaces in Ambient Spaces.- Whole-System Programming of Adaptive Ambient Intelligence.- Informative Art Display Metaphors.- Usable Multi-Display Environments: Concept and Evaluation.- Ambient Intelligence in Assisted Living: Enable Elderly People to Handle Future Interfaces.- Multi-modal Authentication for Ubiquitous Computing Environments.- Secure Authentication and Accounting Mechanism on WLAN with Interaction of Mobile Message Service.- Dynamic Conflict Detection and Resolution in a Human-Centered Ubiquitous Environment.- From Ambient Devices to Smart Care for Blind People: A Metaphor of Independent Living with Responsive Service Scenarios.- Crisis Rooms Are Ambient Intelligence Digital Territories.- Learning Topologies of Situated Public Displays by Observing Implicit User Interactions.- A Context-Aware Service Platform to Support Continuous Care Networks for Home-Based Assistance.- Architectural Backpropagation Support for Managing Ambiguous Context in Smart Environments.- Managing Disclosure of Personal Health Information in Smart Home Healthcare.- Intelligent Privacy Support for Large Public Displays.- Universal Access Issues in an Ambient Intelligence Research Facility.- Designing Ubiquitous Shopping Support Systems Based on Human-Centered Approach.- CSCL at Home: Affordances and Challenges of Ubiquitous Computing.- Non-homogenous Network, Control Hub and Smart Controller (NCS) Approach to Incremental Smart Homes.- Accessibility of Internet Portals in Ambient Intelligent Scenarios: Re-thinking Their Design and Implementation.- Engineering Social Awareness in Work Environments.- Case Study of Human Computer Interaction Based on RFID and Context-Awareness in Ubiquitous Computing Environments.- II: Access to the Physical Environment, Mobility and Transportation.- Accessibility and Usability Evaluation of MAIS Designer: A New Design Tool for Mobile Services.- Enhancing the Safety Feeling of Mobility Impaired Travellers Through Infomobility Services.- Handling Uni- and Multimodal Threat Cueing with Simultaneous Radio Calls in a Combat Vehicle Setting.- Necropolis as a Material Remembrance Space.- Reconsumption and Recycling in the Ergonomic Design of Architecture.- Listen! There Are Other Road Users Close to You – Improve the Traffic Awareness of Truck Drivers.- HMI Principles for Lateral Safe Applications.- INSAFES HCI Principles for Integrated ADAS Applications.- Sonification System of Maps for Blind.- An Accesible and Collaborative Tourist Guide Based on Augmented Reality and Mobile Devices.- The Use of Kaizen Continuous Improvement Approach for Betterment of Ergonomic Standards of Workstations.- Development and Application of a Universal, Multimodal Hypovigilance-Management-System.- Towards Cultural Adaptability to Broaden Universal Access in Future Interfaces of Driver Information Systems.- A Multi-modal Architecture for Intelligent Decision Making in Cars.- Usability in Location-Based Services: Context and Mobile Map Navigation.- Performance Analysis of Acoustic Emotion Recognition for In-Car Conversational Interfaces.- In-Vehicle Information System Used in Complex and Low Traffic Situations: Impact on Driving Performance and Attitude.- Changing Interfaces Using Natural Arm Posture – A New Interaction Paradigm for Pedestrian Navigation Systems on Mobile Devices.- Ergonomics of Contemporary Urban Necropolises.- The Use of Virtual Reality to Train Older Adults in Processing of Spatial Information.- Using Personas and Scenarios as an Interface Design Tool for Advanced Driver Assistance Systems.- Pedestrian Navigation System Implications on Visualization.- A DIYD (Do It Yourself Design) e-Commerce System for Vehicle Design Based on Ontologies and 3D Visualization.- WATCH-OVER HMI for Vulnerable Road Users’ Protection.- Improvement Approach of the Automation System in Aviation for Flight Safety.- Addressing Concepts for Mobile Location-Based Information Services.- Ergonomic Design of Children’s Play Spaces in the Urban Environment.- Towards an Accessible Europe.- Nomad Devices Adaptation for Offering Computer Accessible Infomobility Services.- GOOD ROUTE HMI for Actors Involved in Dangerous Goods Transportation.- An Empirical Study of Developing an Adaptive Location-Based Services Interface on Smartphone.- Augmented Ambient: An Interactive Mobility Scenario.- A New Approach for Pedestrian Navigation for Mobility Impaired Users Based on Multimodal Annotation of Geographical Data.- A Proposal for Distance Information Displaying Method of a Walking Assistive Device for the Blind.- Specification of Information Needs for the Development of a Mobile Communication Platform to Support Mobility of People with Functional Limitations.- Intuitive Map Navigation on Mobile Devices.- III: Virtual and Augmented Environments.- An Interactive Entertainment System Usable by Elderly People with Dementia.- VRfx – A User Friendly Tool for the Creation of Photorealistic Virtual Environments.- Effects of Virtual Reality Display Types on the Brain Computer Interface System.- A First Person Visuo-Haptic Environment.- AKROPHOBIA Treatment Using Virtual Environments: Evaluation Using Real-Time Physiology.- Multimodal Augmented Reality in Medicine.- New HCI Based on a Collaborative 3D Virtual Desktop for Surgical Planning and Decision Making.- Measurement and Prediction of Cybersickness on Older Users Caused by a Virtual Environment.- VR, HF and Rule-Based Technologies Applied and Combined for Improving Industrial Safety.- Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders.- Controlling an Anamorphic Projected Image for Off-Axis Viewing.- An Anthropomorphic AR-Based Personal Information Manager and Guide.- Merging of Next Generation VR and Ambient Intelligence – From Retrospective to Prospective User Interfaces.- Steady-State VEPs in CAVE for Walking Around the Virtual World.- IV: Interaction Techniques and Devices.- An Eye-Gaze Input System Using Information on Eye Movement History.- Handheld Haptic Display with Braille I/O.- Nonverbally Smart User Interfaces: Postural and Facial Expression Data in Human Computer Interaction.- Towards a Physical Based Interaction-Model for Information Visualization.- A Note on Brain Actuated Spelling with the Berlin Brain-Computer Interface.- EOG Pattern Recognition Trial for a Human Computer Interface.- Continuous Recognition of Human Facial Expressions Using Active Appearance Model.- Robust Extraction of Moving Objects Based on Hue and Hue Gradient.- An Adaptive Vision System Toward Implicit Human Computer Interaction.- Detailed Monitoring of User’s Gaze and Interaction to Improve Future E-Learning.- Facial Expression Recognition Based on Color Lines Model and Region Based Processing.- A Real-Time Gesture Tracking and Recognition System Based on Particle Filtering and Ada-Boosting Techniques.- Enhancing Human-Computer Interaction with Embodied Conversational Agents.- Comparison Between Event Related Potentials Obtained by Syllable Recall Tasks and by Associative Recall Tasks.- Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments.- Integrating Multimodal Cues Using Grammar Based Models.- New Type of Auditory Progress Bar: Exploration, Design and Evaluation.- Factors Influencing the Usability of Icons in the LCD Touch Screens.- Natural Demonstration of Manipulation Skills for Multimodal Interactive Robots.- Smart SoftPhone Device for the Network Quality Parameters Discovery and Measurement.- BloNo: A New Mobile Text-Entry Interface for the Visually Impaired.- Low-Cost Portable Text Recognition and Speech Synthesis with Generic Laptop Computer, Digital Camera and Software.- Human Interface for the Robot Control in Networked and Multi-sensored Environment.- Gesture-Based Interactions on Multiple Large Displays with a Tabletop Interface.- 3D Model Based Face Recognition by Face Representation Using PVM and Pose Approximation.- The Use of Interactive Visual Metaphors to Enhance Group Discussions Using Mobile Devices.- An Accessible and Usable Soft Keyboard.- Ambient Documents: Intelligent Prediction for Ubiquitous Content Access.- Combining Pointing Gestures with Video Avatars for Remote Collaboration.- Integrating Language, Vision and Action for Human Robot Dialog Systems.- A New Gaze-Based Interface for Environmental Control.- Geometry Issues of a Gaze Tracking System.- Adaptive Context Aware Attentive Interaction in Large Tiled Display.- Improvements of Chord Input Devices for Mobile Computer Users.- A Study of Control Performance in Low Frequency Motion Workstation.- An Ambient Display for the Elderly.- Personal Companion: Personalized User Interface for U-Service Discovery, Selection and Interaction.