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Universal Access in Human-Computer Interaction. Ambient Interaction, 2007 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, Held as Part of HCI International 2007, Beijing,China, July 22-27, 2007, Proceedings, Part II Programming and Software Engineering Series

Langue : Anglais

Coordonnateur : Stephanidis Constantine

Couverture de l’ouvrage Universal Access in Human-Computer Interaction. Ambient Interaction

This is the second of a three-volume set that constitutes the refereed proceedings of the 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, held in Beijing, China. Devoted to ambient interaction, it covers intelligent ambients, access to the physical environment, mobility and transportation, virtual and augmented environments, as well as interaction techniques and devices.

I: Intelligent Ambients.- Creating Smart and Accessible Ubiquitous Knowledge Environments.- Coupling Interaction Resources and Technical Support.- Learning Situation Models for Providing Context-Aware Services.- Ambient Intelligence and Multimodality.- Is the Intelligent Environment Smart Enough?.- An Agent-Based Framework for Context-Aware Services.- An MDE-SOA Approach to Support Plastic User Interfaces in Ambient Spaces.- Whole-System Programming of Adaptive Ambient Intelligence.- Informative Art Display Metaphors.- Usable Multi-Display Environments: Concept and Evaluation.- Ambient Intelligence in Assisted Living: Enable Elderly People to Handle Future Interfaces.- Multi-modal Authentication for Ubiquitous Computing Environments.- Secure Authentication and Accounting Mechanism on WLAN with Interaction of Mobile Message Service.- Dynamic Conflict Detection and Resolution in a Human-Centered Ubiquitous Environment.- From Ambient Devices to Smart Care for Blind People: A Metaphor of Independent Living with Responsive Service Scenarios.- Crisis Rooms Are Ambient Intelligence Digital Territories.- Learning Topologies of Situated Public Displays by Observing Implicit User Interactions.- A Context-Aware Service Platform to Support Continuous Care Networks for Home-Based Assistance.- Architectural Backpropagation Support for Managing Ambiguous Context in Smart Environments.- Managing Disclosure of Personal Health Information in Smart Home Healthcare.- Intelligent Privacy Support for Large Public Displays.- Universal Access Issues in an Ambient Intelligence Research Facility.- Designing Ubiquitous Shopping Support Systems Based on Human-Centered Approach.- CSCL at Home: Affordances and Challenges of Ubiquitous Computing.- Non-homogenous Network, Control Hub and Smart Controller (NCS) Approach to Incremental Smart Homes.- Accessibility of Internet Portals in Ambient Intelligent Scenarios: Re-thinking Their Design and Implementation.- Engineering Social Awareness in Work Environments.- Case Study of Human Computer Interaction Based on RFID and Context-Awareness in Ubiquitous Computing Environments.- II: Access to the Physical Environment, Mobility and Transportation.- Accessibility and Usability Evaluation of MAIS Designer: A New Design Tool for Mobile Services.- Enhancing the Safety Feeling of Mobility Impaired Travellers Through Infomobility Services.- Handling Uni- and Multimodal Threat Cueing with Simultaneous Radio Calls in a Combat Vehicle Setting.- Necropolis as a Material Remembrance Space.- Reconsumption and Recycling in the Ergonomic Design of Architecture.- Listen! There Are Other Road Users Close to You – Improve the Traffic Awareness of Truck Drivers.- HMI Principles for Lateral Safe Applications.- INSAFES HCI Principles for Integrated ADAS Applications.- Sonification System of Maps for Blind.- An Accesible and Collaborative Tourist Guide Based on Augmented Reality and Mobile Devices.- The Use of Kaizen Continuous Improvement Approach for Betterment of Ergonomic Standards of Workstations.- Development and Application of a Universal, Multimodal Hypovigilance-Management-System.- Towards Cultural Adaptability to Broaden Universal Access in Future Interfaces of Driver Information Systems.- A Multi-modal Architecture for Intelligent Decision Making in Cars.- Usability in Location-Based Services: Context and Mobile Map Navigation.- Performance Analysis of Acoustic Emotion Recognition for In-Car Conversational Interfaces.- In-Vehicle Information System Used in Complex and Low Traffic Situations: Impact on Driving Performance and Attitude.- Changing Interfaces Using Natural Arm Posture – A New Interaction Paradigm for Pedestrian Navigation Systems on Mobile Devices.- Ergonomics of Contemporary Urban Necropolises.- The Use of Virtual Reality to Train Older Adults in Processing of Spatial Information.- Using Personas and Scenarios as an Interface Design Tool for Advanced Driver Assistance Systems.- Pedestrian Navigation System Implications on Visualization.- A DIYD (Do It Yourself Design) e-Commerce System for Vehicle Design Based on Ontologies and 3D Visualization.- WATCH-OVER HMI for Vulnerable Road Users’ Protection.- Improvement Approach of the Automation System in Aviation for Flight Safety.- Addressing Concepts for Mobile Location-Based Information Services.- Ergonomic Design of Children’s Play Spaces in the Urban Environment.- Towards an Accessible Europe.- Nomad Devices Adaptation for Offering Computer Accessible Infomobility Services.- GOOD ROUTE HMI for Actors Involved in Dangerous Goods Transportation.- An Empirical Study of Developing an Adaptive Location-Based Services Interface on Smartphone.- Augmented Ambient: An Interactive Mobility Scenario.- A New Approach for Pedestrian Navigation for Mobility Impaired Users Based on Multimodal Annotation of Geographical Data.- A Proposal for Distance Information Displaying Method of a Walking Assistive Device for the Blind.- Specification of Information Needs for the Development of a Mobile Communication Platform to Support Mobility of People with Functional Limitations.- Intuitive Map Navigation on Mobile Devices.- III: Virtual and Augmented Environments.- An Interactive Entertainment System Usable by Elderly People with Dementia.- VRfx – A User Friendly Tool for the Creation of Photorealistic Virtual Environments.- Effects of Virtual Reality Display Types on the Brain Computer Interface System.- A First Person Visuo-Haptic Environment.- AKROPHOBIA Treatment Using Virtual Environments: Evaluation Using Real-Time Physiology.- Multimodal Augmented Reality in Medicine.- New HCI Based on a Collaborative 3D Virtual Desktop for Surgical Planning and Decision Making.- Measurement and Prediction of Cybersickness on Older Users Caused by a Virtual Environment.- VR, HF and Rule-Based Technologies Applied and Combined for Improving Industrial Safety.- Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders.- Controlling an Anamorphic Projected Image for Off-Axis Viewing.- An Anthropomorphic AR-Based Personal Information Manager and Guide.- Merging of Next Generation VR and Ambient Intelligence – From Retrospective to Prospective User Interfaces.- Steady-State VEPs in CAVE for Walking Around the Virtual World.- IV: Interaction Techniques and Devices.- An Eye-Gaze Input System Using Information on Eye Movement History.- Handheld Haptic Display with Braille I/O.- Nonverbally Smart User Interfaces: Postural and Facial Expression Data in Human Computer Interaction.- Towards a Physical Based Interaction-Model for Information Visualization.- A Note on Brain Actuated Spelling with the Berlin Brain-Computer Interface.- EOG Pattern Recognition Trial for a Human Computer Interface.- Continuous Recognition of Human Facial Expressions Using Active Appearance Model.- Robust Extraction of Moving Objects Based on Hue and Hue Gradient.- An Adaptive Vision System Toward Implicit Human Computer Interaction.- Detailed Monitoring of User’s Gaze and Interaction to Improve Future E-Learning.- Facial Expression Recognition Based on Color Lines Model and Region Based Processing.- A Real-Time Gesture Tracking and Recognition System Based on Particle Filtering and Ada-Boosting Techniques.- Enhancing Human-Computer Interaction with Embodied Conversational Agents.- Comparison Between Event Related Potentials Obtained by Syllable Recall Tasks and by Associative Recall Tasks.- Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments.- Integrating Multimodal Cues Using Grammar Based Models.- New Type of Auditory Progress Bar: Exploration, Design and Evaluation.- Factors Influencing the Usability of Icons in the LCD Touch Screens.- Natural Demonstration of Manipulation Skills for Multimodal Interactive Robots.- Smart SoftPhone Device for the Network Quality Parameters Discovery and Measurement.- BloNo: A New Mobile Text-Entry Interface for the Visually Impaired.- Low-Cost Portable Text Recognition and Speech Synthesis with Generic Laptop Computer, Digital Camera and Software.- Human Interface for the Robot Control in Networked and Multi-sensored Environment.- Gesture-Based Interactions on Multiple Large Displays with a Tabletop Interface.- 3D Model Based Face Recognition by Face Representation Using PVM and Pose Approximation.- The Use of Interactive Visual Metaphors to Enhance Group Discussions Using Mobile Devices.- An Accessible and Usable Soft Keyboard.- Ambient Documents: Intelligent Prediction for Ubiquitous Content Access.- Combining Pointing Gestures with Video Avatars for Remote Collaboration.- Integrating Language, Vision and Action for Human Robot Dialog Systems.- A New Gaze-Based Interface for Environmental Control.- Geometry Issues of a Gaze Tracking System.- Adaptive Context Aware Attentive Interaction in Large Tiled Display.- Improvements of Chord Input Devices for Mobile Computer Users.- A Study of Control Performance in Low Frequency Motion Workstation.- An Ambient Display for the Elderly.- Personal Companion: Personalized User Interface for U-Service Discovery, Selection and Interaction.

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