Transforming Learning and IT Management through Gamification, Softcover reprint of the original 1st ed. 2015 International Series on Computer, Entertainment and Media Technology Series
Auteurs : Prakash Edmond C., Rao Madhusudan
This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.
IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.
Illustrates the significant benefits for IT managers and educators to use gamification as a powerful learning tool
Provides successful case studies in Gamification that highlight practical tips techniques for effective IT management
Presents solutions to existing challenges facing IT managers, educators and policy makers in enterprise, academia and government
Date de parution : 10-2016
Ouvrage de 119 p.
15.5x23.5 cm
Date de parution : 08-2015
Ouvrage de 119 p.
15.5x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).
Prix indicatif 47,46 €
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Mots-clés :
Education; IT management; edutainment; game mechanics; information technology