The guide to computer simulations and games (paperback)
Auteurs : Becker K., Parker J.R.
What"s in a game? Often, a learning tool
What do simulations and games have in common? Surprisingly, just about everything. The methods used to create both are much the same, the underlying technology is identical.
But games are fun. That makes them an excellent learning tool. If you"re a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques*without becoming a programmer.
Make more effective use of games and simulations
Better evaluate existing simulations and games for educational use
Understand how games work and how they are built
Become familiar with the terminology and concepts of game development
Learn to analyze and use the information produced by a game in a learning situation
Design and build better simulations and games
Part I Context 1
Chapter 1 Spoilers 3
Chapter 2 Fundamentals 35
Chapter 3 Going Digital 53
Chapter 4 How Programs Work 75
Part II It"s About Time 95
Chapter 5 The Stuff of Which Simulations Are Made 97
Chapter 6 Randomness 119
Chapter 7 A Single Server Queuing System 145
Chapter 8 Visualization 175
Chapter 9 Verification and Validation 205
Chapter 10 Sims and Games for Learning 233
Part III Designing and Building Simulations 265
Chapter 11 Simulation Tools 267
Chapter 12 A Hospital Emergency Department (Single Server Queuing System II) 301
Chapter 13 Boarding a Passenger Airliner (Decision Making) 327
Chapter 14 Cooking Simulation and Food Safety 349
Chapter 15 The Stock Market (Serious Game) 371
Chapter 16 Now What? 393
Appendix Simulations, Games, and Software 397
Glossary 403
Index 421
Secondary audience: non–programmers in any discipline who design, develop, or use simulations and games.
J. R. Parker, PhD, is a professor at the University of Calgary and a multimedia and game expert. He authored Algorithms for Image Processing and Computer Vision, also published by Wiley.
Date de parution : 12-2011
Ouvrage de 408 p.
18.8x22.9 cm
Disponible chez l'éditeur (délai d'approvisionnement : 12 jours).
Prix indicatif 83,62 €
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