Symbolic Dynamics and Geometry Using D* in Graphics and Game Programming
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.
TUTORIAL: Symbolic Geometric Modeling. Interactive Mechanism Modeling. PROCEDURAL APPLICATIONS: D* Tutorial. Geometry Functions. Mechanism Functions. Miscellaneous Problems. THEORY: The D* Algorithm. Lagrangian Mechanics. CSG on Procedural Geometry. Appendices. Bibliography. Index.
Brian Guenter is a principal researcher in the graphics group of Microsoft Research.
Sung-Hee Lee is lecturer in the School of Information and Communications at Gwangju Institute of Science and Technology in South Korea.
Date de parution : 09-2020
15.2x22.9 cm
Date de parution : 12-2009
Ouvrage de 250 p.
15.2x22.9 cm
Mots-clés :
Space Time Optimization; Automatic Differentiation Techniques; D Tutorial; Public Static Function; Mechanism Functions; Kantorovich's Theorem; The D Algorithm; Common Sub Expression Elimination; Lagrangian Mechanics; Edge Subgraph; CSG on Procedural Geometry; Expression Elimination; Int 1; CSG; Coordinate Frame; Generalized Coordinates; Symbolic Derivative; Inverse Dynamics; Return Math; Automatic Differentiation; Angular Momentum; Global Coordinate Frame; Derivative Graph; Rigid Body System; Spline Curves; Pi P2; NURBS Patch; Instance Mesh; Cross-section Curve