Serious Games Development and Applications, 2014 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings Image Processing, Computer Vision, Pattern Recognition, and Graphics Series
Coordonnateurs : Ma Minhua, Oliveira Manuel Fradinho, Baalsrud Hauge Jannicke
Games for Health.- PhysioVinci – A First Approach on a Physical Rehabilitation Game.- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment.- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game.- Using Serious Games for Cognitive Disabilities.- Atmosphaeres – 360◦ Video Environments for Stress and Pain Management.- Games for Medical Training.- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face.- Sepsis Fast Track: A Serious Game for Medical Decision Making.- Serious Games for Children.- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children.- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD).- Jumru 5s – A Game Engine for Serious Games.- Music and Sound Effects.- Serious Music Game Design and Testing.- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing.- Games for Other Purposes.- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050.- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach.- Measuring the Commercial Outcomes of Serious Games in Companies – A Review.- Designing and Testing a Racing Car Serious Game Module.- The Construction of Serious Games Supporting Creativity in Student Labs.- Game Design and Theories.- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.
Date de parution : 09-2014
Ouvrage de 226 p.
15.5x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).
Prix indicatif 50,64 €
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Mots-clés :
augmented reality; computer games; cultural heritage; game based learning; game theory and mechanism design; interactive games; interactive learning environments; interface design; medical education; multimedia information systems; reinforcement learning; serious games; social media; therapeutic games; virtual worlds training simulations