Materials Experience Fundamentals of Materials and Design
Coordonnateurs : Karana Elvin, Pedgley Owain, Rognoli Valentina
There currently exists an abundance of materials selection advice for designers suited to solving technical product requirements. In contrast, a stark gap can be found in current literature that articulates the very real personal, social, cultural and economic connections between materials and the design of the material world. In Materials Experience: Fundamentals of Materials and Design, thirty-four of the leading academicians and experts, alongside 8 professional designers, have come together for the first time to offer their expertise and insights on a number of topics common to materials and product design. The result is a very readable and varied panorama on the world of materials and product design as it currently stands.
1. Introduction to Materials ExperienceKarana, Pedgley, Rognoli
Part I - SUSTAINABILITY2. The "material" side of design for sustainabilityCarlo Vezzoli3. Sustainable multipurpose materials for designSascha Peters4. Materials and social sustainabilityPrabhu Kandachar5. A sustainable materials library to inspire alternative product ideasJakki Dehn6. The generation of new products through upcyclingDavid Bramston, Anne Chick7. Sustainability and aesthetic in materials for designValentina Rognoli, Elvin Karana8. Theory of design for sustainability and materialsTracy Bhamra Designer InterviewHella JongeriusDesigner meetingCan Yalman
Part II - TECHNOLOGY9. The next generation of materials and design Rob Thompson, Elaine Ng Yan Ling10. Materials that can resonate with the external worldRaymond Oliver11. Biomimetic MaterialsJulian Vincent12. Lightweight materials, lightweight design?Erik Tempelman13. Nanomaterials in designDaniel Schodek14. Novel structured PZT-polymer composites for sensing and energy harvesting applicationsSybrand van der ZwaagDesigner InterviewAlberto MedaDesigner InterviewOther UK Designer
Part III - USER INTERACTION15. Designing materials experiencePaul Hekkert, Elvin Karana16. Sensing materials: exploring the building blocks for experiential designRick Schifferstein, Lisa Wastiels17. Manipulating the material codeBlaine Brownell18. Every material has a storyAart van Bezooyen19. The sensoaesthetics of materials: experiments in material-user interaction with regard to the sound and taste of materialsZoe Laughlin, Phil Howes20. Meaningful stuff: toward longer lasting productsJonathan ChapmanDesigner InterviewPaolo UlianDesigner InterviewPiet Hein Eek
Part IV - SELECTION21. Modelling materials technology and the designer’s perceptual spanEddie Norman22. The interaction between functional and human-centred attributes when selecting materials for product design - Kevin Edwards23. The immaterial of materialsJonathon Allen24. From stiffness of iron-carbon diagram to weakness of sensoriality: the manifold designerly ways of developing engineering competencies in materialsMarinella Levi, Luigi De Nardo25. Materials selection towards tactile aesthetic appreciationHengfeng Zuo, Tony Hope26. Materials selection for product experience: new thinking, new toolsOwain Pedgley27. The concept-context approach to learning material properties in design (-related) educationMarc de VriesDesigner InterviewDick PowellDesigner InterviewEce Yalim28. Inspirational resources for materials29. Conclusion
Design educators, students, design researchers, professional designers
Owain Pedgley is Professor of Industrial Design at Middle East Technical University, Ankara. His expertise is in design for interaction and user experiences, with specialization in two areas of application: materials and materialization, and musical instrument design and innovation. He has published widely in these areas and coordinates projects as a researcher, thesis supervisor, and instructor. Owain is a strong advocate of research through design (RtD), having championed this approach to academic studies for over 20 years through publications and supervisions, traced back to early adoption of RtD in his own PhD (1999). He is a member of the Editorial Board of Design Studies and an Associate Editor of She Ji: The Journal of
- Contributions by many of the most prominent materials experts and designers in the field today, with a foreword by Mike Ashby
- The book is organized into 4 main themes: sustainability, user interaction, technology and selection
- Between chapters, you will find the results of interviews conducted with internationally known designers
- These ‘designer perspectives’ will provide a ‘time out’ from the academic articles, with emphasis placed on fascinating insights, product examples and visuals
Date de parution : 11-2013
Ouvrage de 400 p.
19x23.3 cm
Thèmes de Materials Experience :
Mots-clés :
Advanced materials; Aesthetics; Aluminum; Assembly; Biobased design; Biomimetic; Ceramic; Cognitive conflicts; Color; Composites; Composting; Concept-context approach; Constraint; Consumer; Consumption; Culture; Design; Design process; Design-related education; Designer; Destruction; Development; Dimensions; Economics; Educational program; Energy harvesting; Environmental; Environmental perspective; Expectation; Experiment; Fillers; Functional requirements; Graceful aging; Haptic; Idea generation; Imperfection; Industrial; Innovations; Interaction; Japanese design; Lasting products; Learning; Life cycle analysis; Lightweight; Lightweight material; Liquid crystal; Load; Manipulation; Material code; Material experience; Material parameters; Material selection; Materials driven design; Materials libraries; Materials selection; Matrix; Modeling; Multipurpose materials; Nanofiber; Nanomaterials; Natural; Natural fibers; Photocatalytic; Piezoelectric; Product; Product design; Product experience; Product forms; PZT-polymer composites; Recycle; Rematerialise library; Resource depletion; Resources; Reuse; Selection; Self-cleaning; Sensoriality; Sensory modalities; Smart design; Smell; Social sustainability; Somatosensation; Sound; Strength; Superlight; Sustainability; Sustainable; Sustainable materials; Tactile perception; Taste; Technical knowledge; Technical performance; Technology; Texture; Tools; Torsion; Transliteration; Upcycling; User centered; User interface; User-product interaction; Vision