Lavoisier S.A.S.
14 rue de Provigny
94236 Cachan cedex
FRANCE

Heures d'ouverture 08h30-12h30/13h30-17h30
Tél.: +33 (0)1 47 40 67 00
Fax: +33 (0)1 47 40 67 02


Url canonique : www.lavoisier.fr/livre/autre/knowledge-free-and-learning-based-methods-in-intelligent-game-playing/descriptif_2790420
Url courte ou permalien : www.lavoisier.fr/livre/notice.asp?ouvrage=2790420

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing, 2010 Studies in Computational Intelligence Series, Vol. 276

Langue : Anglais

Auteur :

Couverture de l’ouvrage Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
Humans and machines are very di?erent in their approaches to game pl- ing. Humans use intuition, perception mechanisms, selective search, creat- ity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low m- ory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of e?ective brute-for- type search, use ?unlimited? memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F? urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most di?cult research area lies on the junction between human-compatible knowledge and machine compatible processing.I undoubtedly share this point of view and strongly believe that the future of machine game playing lies in implementation of human-type abilities (- straction,intuition,creativity,selectiveattention,andother)whilestilltaking advantage of intrinsic machine skills. Thebookisfocusedonthedevelopmentsandprospectivechallengingpr- lems in the area of mind gameplaying (i.e. playinggames that require mental skills) using Computational Intelligence (CI) methods, mainly neural n- works, genetic/evolutionary programming and reinforcement learning.
I: AI Tools and State-of-the-Art Accomplishments in Mind Games.- Foundations of AI and CI in Games. Claude Shannon’s Postulates.- Basic AI Methods and Tools.- State of the Art.- II: CI Methods in Mind Games. Towards Human-Like Playing.- An Overview of Computational Intelligence Methods.- CI in Games – Selected Approaches.- III: An Overview of Challenges and Open Problems.- Evaluation Function Learning.- Game Representation.- Efficient TD Training.- Move Ranking and Search-Free Playing.- Modeling the Opponent and Handling the Uncertainty.- IV: Grand Challenges.- Intuition.- Creativity and Knowledge Discovery.- Multi-game Playing.- Summary and Perspectives.

provides a comprehensive overview of Knowledge-free and learning-based methods in intelligent game playing

Date de parution :

Ouvrage de 254 p.

15.5x23.5 cm

Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).

Prix indicatif 105,49 €

Ajouter au panier

Date de parution :

Ouvrage de 254 p.

15.5x23.5 cm

Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).

105,49 €

Ajouter au panier