Introduction to the Art of Programming Using Scala Chapman & Hall/CRC Textbooks in Computing Series
Auteur : Lewis Mark C.
With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large.
The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples.
By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net
Date de parution : 12-2012
17.8x25.4 cm
Date de parution : 06-2017
17.4x24.6 cm
Thèmes d’Introduction to the Art of Programming Using Scala :
Mots-clés :
Water Park; AVL Tree; Programming Using Scala; GUI Element; textbook on Scala; Private Var; CS1 and CS2 topics; Functional Languages; JVM-based language; Recursive Case; programming in the small and programming in the large; Curly Braces; multithreading and networking; Private Val; benefits of object orientation; UML Diagram; programming using the REPL and scripting environments; Val Ret; basic logic and problem decomposition; Insertion Sort; GUIs and graphics in programs; Private Def; implementations of ADTs; Recursive Function; parallelism and parallel collections; GUI Component; introductory computer programming; Def Update; Merge Sort; Stack Frame; Priority Queue; Quiz Grade; Linked List; Recursive Calls; Function Literals; AVL; BST; Student’s GPA