Interactive Stories and Video Game Art A Storytelling Framework for Game Design
Auteur : Solarski Chris
The success of storytelling in games depends on the entire development team?game designers, artists, writers, programmers and musicians, etc.?working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming?s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
Key Features:
- The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
- Accessible to industry professionals as well as non-developers
- Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
- The definitive framework for designing interactive stories
Chapter 1 Character Shapes and Poses
Chapter 2 Character Animations
Chapter 3 Environment Shapes
Chapter 4 Pathways
Chapter 5 Framing
Chapter 6 Player Gestures
Chapter 7 Transitions in Games
Chapter 8 Transitions With Cutscenes
Chapter 9 Reiteration of Context
Chapter 10 Transition Hazards
Chapter 11 Transitions Without Cutscenes
Chapter 12 Transitions in Open World Games.
CHRIS SOLARSKI is an artist-game designer and author of the seminal book, Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design (Watson-Guptill 2012), which has been translated into Japanese and Korean. Chris’ professional background—which mixes game art development at Sony Computer Entertainment and fine art figurative painting—has led him to lecture on emotions and storytelling in video games at international events including the Smithsonian Museum's landmark The Art of Video Games exhibition, SXSW, Game Developers Conference, and FMX. Chris’ personal projects at Solarski Studio continue to explore the intersections between video games, classical art and film to develop new forms of player interaction and emotionally-rich experiences in games.
Date de parution : 12-2016
15.6x23.4 cm
Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).
Prix indicatif 58,78 €
Ajouter au panierDate de parution : 12-2016
15.6x23.4 cm
Thème d’Interactive Stories and Video Game Art :
Mots-clés :
Grand Theft Auto; game art; Dramatic Curve; game design; Dynamic Composition; film; Shape Concepts; animation; Naughty Dog; storytelling; Playable Character; Snapshot Sequence; Video Game Art; Primary Shapes; Player Gestures; Shape Spectrum; Game Controller; Lms; Grand Theft Auto IV; Nathan Drake; Open World Games; Blizzard; Attention Bottleneck; Grand Theft Auto Series; Drake’s Deception; Core Game Mechanic; Wild Hunt; Virtual Reality Headset; Fullbright Company; Team Ico