1: Graphical User Interfaces and Visualization.- When Does a Difference Make a Difference? A Snapshot on Global Icon Comprehensibility.- Interface and Visualization Metaphors.- Displays Attentive to Unattended Regions: Presenting Information in a Peripheral-Vision-Friendly Way.- Screen Layout on Color Search Task for Customized Product Color Combination Selection.- Experimental Comparison of Adaptive vs. Static Thumbnail Displays.- Improving Document Icon to Re-find Efficiently What You Need.- The Design of a Computer Mouse Providing Three Degrees of Freedom.- Facilitating Conditional Probability Problems with Visuals.- Interface Design Technique Considering Visual Cohesion-Rate by Object Unit.- A Color Adjustment Method for Automatic Seamless Image Blending.- Interactive Visual Decision Tree Classification.- Anchored Maps: Visualization Techniques for Drawing Bipartite Graphs.- ParSketch: A Sketch-Based Interface for a 2D Parametric Geometry Editor.- The Effects of Various Visual Enhancements During Continuous Pursuit Tracking Tasks.- Stylus Enhancement to Enrich Interaction with Computers.- An Experimental Evaluation of Information Visualization Techniques and Decision Style.- Enhancing the Map Usage for Indoor Location-Aware Systems.- Freehand Sketching Interfaces: Early Processing for Sketch Recognition.- Bilingual Mapping Visualizations as Tools for Chinese Language Acquisition.- The Perceptual Eye View: A User-Defined Method for Information Visualization.- A Discriminative Color Quantization Depending on the Degree of Focus.- Getting Lost? Touch and You Will Find! The User–Centered Design Process of a Touch Screen.- CoConceptMap: A System for Collaborative Concept Mapping.- 2: Mobile Devices and Mobile Interaction.- User Expectations from Dictation on Mobile Devices.- Design Guidelines for PDA User Interfaces in the Context of Retail Sales Support.- Influence of Culture on Attitude Towards Instant Messaging: Balance Between Awareness and Privacy.- Usability Evaluation of Designed Image Code Interface for Mobile Computing Environment.- The Effects of Gender Culture on Mobile Phone Icon Recognition.- Designing for Mobile Devices: Requirements, Low-Fi Prototyping and Evaluation.- Playback of Rich Digital Books on Mobile Devices.- Using Mobile Devices to Improve the Interactive Experience of Visitors in Art Museums.- Model-Based Approaches to Quantifying the Usability of Mobile Phones.- Accelerated Rendering of Vector Graphics on Mobile Devices.- Pulling Digital Data from a Smart Object: Implementing the PullMe-Paradigm with a Mobile Phone.- Reading Performance of Chinese Text with Automatic Scrolling.- WAP Access Methods on Mobile Phones.- Evaluation of Content Handling Methods for Tabletop Interface.- Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone.- Mobile Video Editor: Design and Evaluation.- Perceived Magnitude and Power Consumption of Vibration Feedback in Mobile Devices.- Application of a Universal Design Evaluation Index to Mobile Phones.- Understanding Camera Phone Imaging: Motivations, Behaviors and Meanings.- The Design and Evaluation of a Diagonally Splitted Column to Improve Text Readability on a Small Screen.- Development of Interactive Logger for Understanding User’s Interaction with Mobile Phone.- An Improved Model to Evaluate Menu Hierarchies for Mobile Phones.- Support Zooming Tools for Mobile Devices.- Design of a Pen-Based Electric Diagram Editor Based on Context-Driven Constraint Multiset Grammars.- To Effective Multi-modal Design for Ringtones, Ringback Tones and Vibration of Cell Phones.- Automatic Word Detection System for Document Image Using Mobile Devices.- User Customization Methods Based on Mental Models: Modular UI Optimized for Customizing in Handheld Device.- Fisheye Keyboard: Whole Keyboard Displayed on PDA.- Mobile Phone Video Camera in Social Context.- Developing a Motion-Based Input Model for Mobile Devices.- Designing Input Method of Hand-Held Device with International User Studies.- Positional Mapping Multi-tap for Myanmar Language.- Pen-Based User Interface Based on Handwriting Force Information.- BetweenKeys: Looking for Room Between Keys.- Mobile Magic Hand:Camera Phone Based Interaction Using Visual Code and Optical Flow.- Online Chinese Characters Recognition Based on Force Information by HMM.- 3: Virtual Environments and 3D Interaction.- Comparative Characteristics of a Head-Up Display for Computer-Assisted Instruction.- Flight Crew Perspective on the Display of 4D Information for En Route and Arrival Merging and Spacing.- Designing a Direct Manipulation HUD Interface for In-Vehicle Infotainment.- Using Agent Technology to Study Human Action and Perception Through a Virtual Street Simulator.- Visualizing Interaction in Digitally Augmented Spaces: Steps Toward a Formalism for Location-Aware and Token-Based Interactive Systems.- Assessment of Perception of Visual Warning Signals Generated Using an Augmented Reality System.- Force Field Based Expression for 3D Shape Retrieval.- Comparing Two Head-Mounted Displays in Ultrasound Scanning.- Evaluating the Usability of an Auto-stereoscopic Display.- Aspiring for a Virtual Life.- Immersive Viewer System for 3D User Interface.- Resolving Occlusion Between Virtual and Real Scenes for Augmented Reality Applications.- Augmented Reality E-Commerce Assistant System: Trying While Shopping.- RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World.- A New Model of Collaborative 3D Interaction in Shared Virtual Environment.- Multi-finger Haptic Interface for Collaborative Tasks in Virtual Environments.- Measuring Presence in Mobile 3D.- IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments.- Evaluation of Wayfinding Aids Interface in Virtual Environment.- A 3D Sketching Interacting Tool for Physical Simulation Based on Web.- Visual and Auditory Information Specifying an Impending Collision of an Approaching Object.- 4: Ubiquitous Interaction.- Coin Size Wireless Sensor Interface for Interaction with Remote Displays.- Hit Me Baby One More Time: A Haptic Rating Interface.- Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging.- Paper Metaphor for Tabletop Interaction Design.- Advanced Drivers Assistant Systems in Automation.- Implementing an Interactive Collage Table System with Design Puzzle Exploration.- Designing Smart Living Objects – Enhancing vs. Distracting Traditional Human–Object Interaction.- Drawing Type Tactile Presentation for Tactile Letter Recognition.- MKPS: A Multi-level Key Pre-distribution Scheme for Secure Wireless Sensor Networks.- AGV Simulator and Implementer Design.- Interactive Browsing of Large Images on Multi-projector Display Wall System.- Wearable Healthcare Gadget for Life-Log Service Based on WPAN.- Vision Based Laser Pointer Interaction for Flexible Screens.- Implementation of Multi-touch Tabletop Display for HCI (Human Computer Interaction).- End User Tools for Ambient Intelligence Environments: An Overview.- Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience.- Attentive Information Support with Massive Embedded Sensors in Room.- A Novel Infrastructure of Digital Storytelling Theme Museums Based on RFID Systems.- A Novel Human-Computer Interface Based on Passive Acoustic Localisation.- Inhabitant Guidance of Smart Environments.- Application of Tangible Acoustic Interfaces in the Area of Production Control and Manufacturing.- Cyberwalk: Implementation of a Ball Bearing Platform for Humans.- A Huge Screen Interactive Public Media System: Mirai-Tube.- Kitchen of the Future and Applications.- A Tangible Game Interface Using Projector-Camera Systems.- Context-Aware Mobile AR System for Personalization, Selective Sharing, and Interaction of Contents in Ubiquitous Computing Environments.- Center or Corner? The Implications of Mura Locations on LCD Displays.- A Taxonomy of Physical Contextual Sensors.- Human-Robot Interaction in the Home Ubiquitous Network Environment.- Measuring User Experiences of Prototypical Autonomous Products in a Simulated Home Environment.- Evaluation of Tangible User Interfaces (TUIs) for and with Children – Methods and Challenges.- Social Intelligence as the Means for Achieving Emergent Interactive Behaviour in Ubiquitous Computing Environments.- The Research on Human-Computer Interaction in Ambient Intelligence.- The Universal Control Hub: An Open Platform for Remote User Interfaces in the Digital Home.- 5: Emerging Interactive Technologies.- An Investigation of Usability Evaluation for Smart Clothing.- Textile Touch Visualization for Clothing E-Business.- A Development of Design Prototype of Smart Healthcare Clothing for Silver Generation Based on Bio-medical Sensor Technology.- Design and Evaluation of Textile-Based Signal Transmission Lines and Keypads for Smart Wear.- Display Button: A Marriage of GUI and PUI.- Construction and Validation of a Neurophysio-technological Framework for Imagery Analysis.- A Study on the Acceptance Factors of the Smart Clothing.- A Wearable Computing Environment for the Security of a Large-Scale Factory.- Modification of Plastic Optical Fiber for Side-Illumination.- Exploring Possibilities of ECG Electrodes for Bio-monitoring Smartwear with Cu Sputtered Fabrics.- Development of Educational Program for Quick Response System on Textile and Fashion E-Business.- Preparation of Conductive Materials for Smart Clothing: Doping and Composite of Conducting Polymer.- A Feasibility Study of Sixth Sense Computing Scenarios in a Wearable Community.- Wearable Computers IN the Operating Room Environment.- Coupling the Digital and the Physical in Therapeutic Environments.- Functional Brain Imaging for Analysis of Reading Effort for Computer-Generated Text.- Smart Furoshiki: A Context Sensitive Cloth for Supporting Everyday Activities.- Information Display of Wearable Devices Through Sound Feedback of Wearable Computing.- An Evaluation Framework for the Design Concepts of Tangible Interface on New Collaborative Work Support System.- The Research of Using Image-Transformation to the Conceptual Design of Wearable Product with Flexible Display.- User Interaction Design for a Wearable and IT Based Heart Failure System.- VortexBath: Study of Tangible Interaction with Water in Bathroom for Accessing and Playing Media Files.