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Human-Computer Interaction. Interaction Design and Usability, 2007 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I Programming and Software Engineering Series

Langue : Anglais

Coordonnateur : Jacko Julie A.

Couverture de l’ouvrage Human-Computer Interaction. Interaction Design and Usability

Here is the first of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers interaction design: theoretical issues, methods, techniques and practice; usability and evaluation methods and tools; understanding users and contexts of use; and models and patterns in HCI.

1: Interaction Design: Theoretical Issues, Methods, Techniques and Practice.- Design Principles Based on Cognitive Aging.- Redesigning the Rationale for Design Rationale.- HCI and the Face: Towards an Art of the Soluble.- Towards Generic Interaction Styles for Product Design.- Context-Centered Design: Bridging the Gap Between Understanding and Designing.- Application of Micro-Scenario Method (MSM) to User Research for the Motorcycle’s Informatization - A Case Study for the Information Support System for Safety.- Incorporating User Centered Requirement Engineering into Agile Software Development.- How a Human-Centered Approach Impacts Software Development.- After Hurricane Katrina: Post Disaster Experience Research Using HCI Tools and Techniques.- A Scenario-Based Design Method with Photo Diaries and Photo Essays.- Alignment of Product Portfolio Definition and User Centered Design Activities.- A New User-Centered Design Process for Creating New Value and Future.- The Evasive Interface – The Changing Concept of Interface and the Varying Role of Symbols in Human–Computer Interaction.- An Ignored Factor of User Experience: FEEDBACK-QUALITY.- 10 Heuristics for Designing Administrative User Interfaces – A Collaboration Between Ethnography, Design, and Engineering.- Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering.- A Meta-cognition Modeling of Engineering Product Designer in the Process of Product Design.- User Oriented Design to the Chinese Industries Scenario and Experience Innovation Design Approach for the Industrializing Countries in the Digital Technology Era.- Emotional Experiences and Quality Perceptions of Interactive Products.- CRUISER: A Cross-Discipline User Interface and Software Enginee ring Lifecycle.- Interface Between Two Disciplines - The Development of Theatre as a Research Tool.- Aspects of Integrating User Centered Design into Software Engineering Processes.- Activity Theoretical Analysis and Design Model for Web-Based Experimentation.- Collaborative Design for Strategic UXD Impact and Global Product Value.- Participatory Design Using Scenarios in Different Cultures.- Wizard of Oz for Multimodal Interfaces Design: Deployment Considerations.- Extreme Programming in Action: A Longitudinal Case Study.- Holistic Interaction Between the Computer and the Active Human Being.- The Use of Improvisational Role-Play in User Centered Design Processes.- Quantifying the Narration Board for Visualising Final Design Concepts by Interface Designers.- Scenario-Based Installability Design.- A Case Study of New Way to Apply Card Sort in Panel Design.- Design Tools for User Experience Design.- Axiomatic Design Approach for E-Commercial Web Sites.- Development of Quantitative Metrics to Support UI Designer Decision-Making in the Design Process.- Scenario-Based Product Design, a Real Case.- Designing Transparent Interaction for Ubiquitous Computing: Theory and Application.- Understanding, Measuring, and Designing User Experience: The Causal Relationship Between the Aesthetic Quality of Products and User Affect.- Enhancing User-Centered Design by Adopting the Taguchi Philosophy.- A Requirement Engineering Approach to User Centered Design.- 2: Usability and Evaluation Methods and Tools.- Design Science-Oriented Usability Modelling for Software Requirements.- Prototype Evaluation and User-Needs Analysis in the Early Design of Emerging Technologies.- Long Term Usability; Its Concept and Research Approach – The Origin of the Positive Feeling Toward the Product.- General Interaction Expertise: An Approach for Sampling in Usability Testing of Consumer Products.- Are Guidelines and Standards for Web Usability Comprehensive?.- The Experimental Approaches of Assessing the Consistency of User Interface.- Evaluating Usability Improvements by Combining Visual and Audio Modalities in the Interface.- Tool for Detecting Webpage Usability Problems from Mouse Click Coordinate Logs.- A Game to Promote Understanding About UCD Methods and Process.- DEPTH TOOLKIT: A Web-Based Tool for Designing and Executing Usability Evaluations of E-Sites Based on Design Patterns.- Evaluator of User’s Actions (Eua) Using the Model of Abstract Representation Dgaui.- Adaptive Evaluation Strategy Based on Surrogate Model.- A Study on the Improving Product Usability Applying the Kano’s Model of Customer Satisfaction.- The Practices of Usability Analysis to Wireless Facility Controller for Conference Room.- What Makes Evaluators to Find More Usability Problems?: A Meta-analysis for Individual Detection Rates.- Evaluating in a Healthcare Setting: A Comparison Between Concurrent and Retrospective Verbalisation.- Development of AHP Model for Telematics Haptic Interface Evaluation.- How to Make Tailored User Interface Guideline for Software Designers.- Determining High Level Quantitative Usability Requirements: A Case Study.- Why It Is Difficult to Use a Simple Device: An Analysis of a Room Thermostat.- Usability Improvements for WLAN Access.- A New Framework of Measuring the Business Values of Software.- Evaluating Usability Evaluation Methods: Criteria, Method and a Case Study.- Concept of Usability Revisited.- How to Use Emotional Usability to Make the Product Serves a Need Beyond the Traditional Functional Objective to Satisfy the Emotion Needs of the User in Order to Improve the Product Differentiator – Focus on Home Appliance Product.- Towards Remote Empirical Evaluation of Web Pages’ Usability.- Mixing Evaluation Methods for Assessing the Utility of an Interactive InfoVis Technique.- Serial Hanging Out: Rapid Ethnographic Needs Assessment in Rural Settings.- Effectiveness of Content Preparation in Information Technology Operations: Synopsis of a Working Paper.- Traces Using Aspect Oriented Programming and Interactive Agent-Based Architecture for Early Usability Evaluation: Basic Principles and Comparison.- Usability and Software Development: Roles of the Stakeholders.- Human Performance Model and Evaluation of PBUI.- Developing Instrument for Handset Usability Evaluation: A Survey Study.- 3: Understanding Users and Contexts of Use.- Tips for Designing Mobile Phone Web Pages for the Elderly.- The Role of Task Characteristics and Organization Culture in Non-Work Related Computing (NWRC).- Searching for Information on the Web: Role of Aging and Ergonomic Quality of Website.- Creating Kansei Engineering-Based Ontology for Annotating and Archiving Photos Database.- Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction.- Sambad – Computer Interfaces for Non-literates.- The Balancing Act Between Computer Security and Convenience.- What Makes Them So Special?: Identifying Attributes of Highly Competent Information System Users.- User Acceptance of Digital Tourist Guides Lessons Learnt from Two Field Studies.- Why Does IT Support Enjoyment of Elderly Life? - Case Studies Performed in Japan.- Design Effective Navigation Tools for Older Web Users.- Out of Box Experience Issues of Free and Open Source Software.- Factor Structure of Content Preparation for E-Business Web Sites: A Survey Results of Industrial Employees in P.R. China.- Streamlining Checkout Experience – A Case Study of Iterative Design of a China e-Commerce Site.- Presence, Creativity and Collaborative Work in Virtual Environments.- Users Interact Differently: Towards a Usability- Oriented User Taxonomy.- Reminders, Alerts and Pop-ups: The Cost of Computer-Initiated Interruptions.- The Practices of Scenario Study to Home Scenario Control.- Effects of Time Orientation on Design of Notification Systems.- Being Together: User’s Subjective Experience of Social Presence in CMC Environments.- Age Differences in Performance, Operation Methods, and Workload While Interacting with an MP3 Player.- A Usability Test of Exchanging Context in a Conference Room Via Mobile Device Interactions.- Conceptual and Technical Issues in Extending Computational Cognitive Modeling to Aviation.- Mental Models of Chinese and German Users and Their Implications for MMI: Experiences from the Case Study Navigation System.- Usability Test for Cellular Phone Interface Design That Controls Home Appliances.- Validating Information Complexity Questionnaires Using Travel Web Sites.- Maximizing Environmental Validity: Remote Recording of Desktop Videoconferencing.- The Impact of Moving Around and Zooming of Objects on Users’ Performance in Web Pages: A Cross-Generation Study.- Entelechy and Embodiment in (Artistic) Human-Computer Interaction.- Predicting Perceived Situation Awareness of Low Altitude Aircraft in Terminal Airspace Using Probe Questions.- Co-presence in Shared Virtual Environments: Avatars Beyond the Opposition of Presence and Representation.- Using Memory Aid to Build Memory Independence.- Perception of Movements and Transformations in Flash Animations of Older Adults.- Studying Utility of Personal Usage-History: A Software Tool for Enabling Empirical Research.- Enable the Organization for UCD Through Specialist and Process Counseling.- User Response to Free Trial Restrictions: A Coping Perspective.- A Study on the Form of Representation of the User’s Mental Model-Oriented Ancient Map of China.- Towards Automatic Cognitive Load Measurement from Speech Analysis.- Attitudes in ICT Acceptance and Use.- 4: Models and Patterns in HCI.- Using Patterns to Support the Design of Flexible User Interaction.- Model-Based Usability Evaluation – Evaluation of Tool Support.- User-Oriented Design (UOD) Patterns for Innovation Design at Digital Products.- Formal Validation of Java/Swing User Interfaces with the Event B Method.- Task Analysis, Usability and Engagement.- ORCHESTRA: Formalism to Express Static and Dynamic Model of Mobile Collaborative Activities and Associated Patterns.- Effective Integration of Task-Based Modeling and Object-Oriented Specifications.- A Pattern Decomposition and Interaction Design Approach.- Towards an Integrated Approach for Task Modeling and Human Behavior Recognition.- A Pattern-Based Framework for the Exploration of Design Alternatives.- Tasks Models Merging for High-Level Component Composition.- Application of Visual Programming to Web Mash Up Development.- Comprehensive Task and Dialog Modelling.- Structurally Supported Design of HCI Pattern Languages.- Integrating Authoring Tools into Model-Driven Development of Interactive Multimedia Applications.- A Survey on Transformation Tools for Model Based User Interface Development.- A Task Model Proposal for Web Sites Usability Evaluation for the ErgoMonitor Environment.- Model-Driven Architecture for Web Applications.- HCI Design Patterns for PDA Running Space Structured Applications.- Task-Based Prediction of Interaction Patterns for Ambient Intelligence Environments.- Patterns for Task- and Dialog-Modeling.
Title is also available as part of a set: HCI International 2007 (978-3-540-73352-2)

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