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Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part III Programming and Software Engineering Series

Langue : Anglais

Coordonnateur : Jacko Julie A.

Couverture de l’ouvrage Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments

Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences. It covers multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.

I: Multimodality and Conversational Dialogue.- Preferences and Patterns of Paralinguistic Voice Input to Interactive Media.- "Show and Tell": Using Semantically Processable Prosodic Markers for Spatial Expressions in an HCI System for Consumer Complaints.- Exploiting Speech-Gesture Correlation in Multimodal Interaction.- Pictogram Retrieval Based on Collective Semantics.- Enrich Web Applications with Voice Internet Persona Text-to-Speech for Anyone, Anywhere.- Using Recurrent Fuzzy Neural Networks for Predicting Word Boundaries in a Phoneme Sequence in Persian Language.- Subjective Measurement of Workload Related to a Multimodal Interaction Task: NASA-TLX vs. Workload Profile.- Menu Selection Using Auditory Interface.- Analysis of User Interaction with Service Oriented Chatbot Systems.- Performance Analysis of Perceptual Speech Quality and Modules Design for Management over IP Network.- A Tangible User Interface with Multimodal Feedback.- Minimal Parsing Key Concept Based Question Answering System.- Customized Message Generation and Speech Synthesis in Response to Characteristic Behavioral Patterns of Children.- Multi-word Expression Recognition Integrated with Two-Level Finite State Transducer.- Towards Multimodal User Interfaces Composition Based on UsiXML and MBD Principles.- m-LoCoS UI: A Universal Visible Language for Global Mobile Communication.- Developing a Conversational Agent Using Ontologies.- Conspeakuous: Contextualising Conversational Systems.- Persuasive Effects of Embodied Conversational Agent Teams.- Exploration of Possibility of Multithreaded Conversations Using a Voice Communication System.- A Toolkit for Multimodal Interface Design: An Empirical Investigation.- An Input-Parsing Algorithm Supporting Integration of Deictic Gesture in Natural Language Interface.- Multimodal Interfaces for In-Vehicle Applications.- Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction.- An Empirical Study on Users’ Acceptance of Speech Recognition Errors in Text-Messaging.- Flexible Multi-modal Interaction Technologies and User Interface Specially Designed for Chinese Car Infotainment System.- A Spoken Dialogue System Based on Keyword Spotting Technology.- II: Adaptive, Intelligent and Emotional User Interfaces.- Dynamic Association Rules Mining to Improve Intermediation Between User Multi-channel Interactions and Interactive e-Services.- Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention.- Can Virtual Humans Be More Engaging Than Real Ones?.- Automatic Mobile Content Conversion Using Semantic Image Analysis.- History Based User Interest Modeling in WWW Access.- Development of a Generic Design Framework for Intelligent Adaptive Systems.- Three Way Relationship of Human-Robot Interaction.- MEMORIA: Personal Memento Service Using Intelligent Gadgets.- A Location-Adaptive Human-Centered Audio Email Notification Service for Multi-user Environments.- Emotion-Based Textile Indexing Using Neural Networks.- Decision Theoretic Perspective on Optimizing Intelligent Help.- Human-Aided Cleaning Algorithm for Low-Cost Robot Architecture.- The Perception of Artificial Intelligence as “Human” by Computer Users.- Speaker Segmentation for Intelligent Responsive Space.- Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment.- Emotional Interaction Through Physical Movement.- Towards Affective Sensing.- Affective User Modeling for Adaptive Intelligent User Interfaces.- A Multidimensional Classification Model for the Interaction in Reactive Media Rooms.- An Adaptive Web Browsing Method for Various Terminals: A Semantic Over-Viewing Method.- Evaluation of P2P Information Recommendation Based on Collaborative Filtering.- Understanding the Social Relationship Between Humans and Virtual Humans.- EREC-II in Use – Studies on Usability and Suitability of a Sensor System for Affect Detection and Human Performance Monitoring.- Development of an Adaptive Multi-agent Based Content Collection System for Digital Libraries.- Using Content-Based Multimedia Data Retrieval for Multimedia Content Adaptation.- Coping with Complexity Through Adaptive Interface Design.- Region-Based Model of Tour Planning Applied to Interactive Tour Generation.- A Learning Interface Agent for User Behavior Prediction.- Sharing Video Browsing Style by Associating Browsing Behavior with Low-Level Features of Videos.- Adaptation in Intelligent Tutoring Systems: Development of Tutoring and Domain Models.- Confidence Measure Based Incremental Adaptation for Online Language Identification.- Study on Speech Emotion Recognition System in E-Learning.- III: Gesture and Eye Gaze Recognition.- How Do Adults Solve Digital Tangram Problems? Analyzing Cognitive Strategies Through Eye Tracking Approach.- Gesture Interaction for Electronic Music Performance.- A New Method for Multi-finger Detection Using a Regular Diffuser.- Lip Contour Extraction Using Level Set Curve Evolution with Shape Constraint.- Visual Foraging of Highlighted Text: An Eye-Tracking Study.- Effects of a Dual-Task Tracking on Eye Fixation Related Potentials (EFRP).- Effect of Glance Duration on Perceived Complexity and Segmentation of User Interfaces.- Movement-Based Interaction and Event Management in Virtual Environments with Optical Tracking Systems.- Multiple People Gesture Recognition for Human-Robot Interaction.- Position and Pose Computation of a Moving Camera Using Geometric Edge Matching for Visual SLAM.- “Shooting a Bird”: Game System Using Facial Feature for the Handicapped People.- Human Pose Estimation Using a Mixture of Gaussians Based Image Modeling.- Human Motion Modeling Using Multivision.- Real-Time Face Tracking System Using Adaptive Face Detector and Kalman Filter.- Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces.- Human Shape Tracking for Gait Recognition Using Active Contours with Mean Shift.- Robust Gaze Tracking Method for Stereoscopic Virtual Reality Systems.- EyeScreen: A Gesture Interface for Manipulating On-Screen Objects.- GART: The Gesture and Activity Recognition Toolkit.- Static and Dynamic Hand-Gesture Recognition for Augmented Reality Applications.- Multiple People Labeling and Tracking Using Stereo for Human Computer Interaction.- A Study of Human Vision Inspection for Mura.- Tracing Users’ Behaviors in a Multimodal Instructional Material: An Eye-Tracking Study.- A Study on Interactive Artwork as an Aesthetic Object Using Computer Vision System.- Human-Computer Interaction System Based on Nose Tracking.- Evaluating Eye Tracking with ISO 9241 - Part 9.- Impact of Mental Rotation Strategy on Absolute Direction Judgments: Supplementing Conventional Measures with Eye Movement Data.- IV: Interactive TV and Media.- Beyond Mobile TV: Understanding How Mobile Interactive Systems Enable Users to Become Digital Producers.- Media Convergence, an Introduction.- An Improved H.264 Error Concealment Algorithm with User Feedback Design.- Classification of a Person Picture and Scenery Picture Using Structured Simplicity.- Designing Personalized Media Center with Focus on Ethical Issues of Privacy and Security.- Evaluation of VISTO: A New Vector Image Search TOol.- G-Tunes – Physical Interaction Design of Playing Music.- nan0sphere: Location-Driven Fiction for Groups of Users.- How Panoramic Photography Changed Multimedia Presentations in Tourism.- Frame Segmentation Used MLP-Based X-Y Recursive for Mobile Cartoon Content.- Browsing and Sorting Digital Pictures Using Automatic Image Classification and Quality Analysis.- A Usability Study on Personalized EPG (pEPG) UI of Digital TV.- Recognizing Cultural Diversity in Digital Television User Interface Design.- A Study on User Satisfaction Evaluation About the Recommendation Techniques of a Personalized EPG System on Digital TV.- Usability of Hybridmedia Services – PC and Mobile Applications Compared.- m-YouTube Mobile UI: Video Selection Based on Social Influence.- Can Video Support City-Based Communities?.- Watch, Press, and Catch – Impact of Divided Attention on Requirements of Audiovisual Quality.- Media Service Mediation Supporting Resident’s Collaboration in ubiTV.- Implementation of a New H.264 Video Watermarking Algorithm with Usability Test.- Innovative TV: From an Old Standard to a New Concept of Interactive TV – An Italian Job.- Evaluating the Effectiveness of Digital Storytelling with Panoramic Images to Facilitate Experience Sharing.- User-Centered Design and Evaluation of a Concurrent Voice Communication and Media Sharing Application.- Customer-Dependent Storytelling Tool with Authoring and Viewing Functions.- Reliable Partner System Always Providing Users with Companionship Through Video Streaming.- Modeling of Places Based on Feature Distribution.- Knowledge Transfer in Semi-automatic Image Interpretation.
Title is also available as part of a set: HCI International 2007 (978-3-540-73352-2)

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