Gamer Psychology and Behavior, Softcover reprint of the original 1st ed. 2016 International Series on Computer, Entertainment and Media Technology Series
This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.
Provides coverage of major theoretical perspectives on gamer psychology and behavior
Presents a framework for the design of interactive experiences tailored to the needs of players
Offers a compare and contrast of different player motivations and play styles
Date de parution : 05-2018
Ouvrage de 153 p.
15.5x23.5 cm
Date de parution : 06-2016
Ouvrage de 153 p.
15.5x23.5 cm